Vanz's Forum Posts

  • Hi refais23

    I have done exactly that was on capx file, but my image seems to be reseting and returning to the first point side..

  • Guys

    i am stuck on infinite scrolling my background.

    i have tried the exemples that Construct 2 has, but it is glitchy to me, it is not infinite scrolling, it is bugged.

    my BG have 1366x768

    The BG on Exemple is: 1260x360

    I don't know what i have to change on the formula on exemple to fit my BG Size..

  • If you can not come up with an idea, then you should:

    > Come to the Ghetto

    > Buy "Crack"

    > Use it for its intended purpose.

    (If someone is offended, forgive me.)

    Music

    Music2

    I can make a game with that.

    Ghetto Life

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes. i have plenty new ideas.

    making the storyboard so i will not 'lose myself' in the limbo hahahaha

    I hope next month i will have something playable, so i can post here and see the feedback's

    and then make the changes as necessary

    thanks!!

  • Guys,

    For a pixel art background, what size could be good to drawn a bg? since after i will put up 200% or maybe 300% of the original size.

    needs to be a size that i can scale to most phones..

  • Thank you all for the tips!

  • What about a windows size of 960x640 and a background size of 1200x800 ?

    and then use scaling to fit on most phones.

    Because the ipad ~on landscape mode~ will be 1024x768.

    iphone5 will be 1136x640.

  • It's not about background size. It's about how you design your game to fit mobiles screens.

    If your game is 640x320, and it's scaling to fit mobile entire screen, then there's no point of using full HD image for the background.

    Or maybe you are asking for the background size as a layout size, of the game? You need to clearly describe what you want to get best answers.

    So, the game will work only in landscape mode.

    i need hmm a size that can fit on smartphones(i will use scaling to work well on iphone4s and a galaxy S5 for exemple)

  • TiledBackground prefer images sized 64x64, 128x128, 256x256, 512x512 and so on... Personally I would make a scenery 1024x1024 and set layer parallax to X 5px and Y also 5px. It gives nice and smooth transition of background.

    Of course if you intend to make bigger layout (between 2000px and 8000px) I suggest to split background (the quickest way is to use imagesplitter.net)

    512x512 would fit nice for a 75px sprite?(the runner)

  • As the title says,

    What could be the correct size for a background that i can use on a Endless run game, to match the mostly sizes of smartphones screens..

    Anyone knows?

    Thanks

    Edit: i have a character sprite of 75px.

  • No one?

    i have the first concept of a character, what do you guys think?

    http://imgur.com/5QrVRwC

  • Very good!

    congrats

  • Hello Pewps,

    I am working on a "Infinity 2d runner game", it is on inicial state(first the design and those things)

    But i am needing some help here, what could be crucial for a game like that?

    What need to be on the game, so you, your father, your brother or sister can enjoy ?

    It is the difficulty? customizable items.. ?

    Please help me out, i swear the game will be free

  • any size, when combined with scale inner or scale outer, will do the job if youdesign the game accordingly

    (scale outer will scale the game to the display in a not lossy manner, then show what the letterbox scale would have hidden for exemple)

    Thank you Aphrodite,

    But for landscape game, i will need to set the Parallax to(0,0) right?

    To avoid the black bars or something like that.