vanderjr5's Forum Posts

  • ya rly

    ill down the switch and put an platform under it, would be easer to reach it XD

    __________________________

    About the post down there:

    Here it runs perfectly, i downloaded the file and it runs normal here, are you using lastest directX version?

  • Pretty good demo so far. The placement for the switches and walls is a little too hardcore for a first level, but I understand that it's just a demo engine.

    And I like the destructible terrain too, I just wish there were a way to get rid of the tiny floating bits automatically, without having to jump and shoot a hundred times trying to hit them.

    As for the crashes you encounter while using Construct... you really should report those. See if you notice a pattern when it crashes. Does it usually crash while doing the same activity? Are you able to recreate the crash? If so, then post a bug report. The quicker it's fixed, the faster v1.0 will come .

    Heck, you could even try crashing it on purpose just to track down the bug.

    i wish i could remove then automacally too :/ but i dont think a way to do this :X, if someone can help about this.. xD

    and the crashes i think that are already in the bug tracker:

    * when i try to resize something, it crashes

    * the mirror doesnt work anymore

    * opening an object while in event editor results in crash

    all of those i think that are on the tracker

    and about the Hardness, i dont think thats hard, with the double jump you can easily hit the first switch, or is just me that thinks that? D:

  • good start more original, hehe.

    good for a first game attempt keep it up.

    haha lol, ripping an char is easer than makin one from scratch

    and megaman has all the animations that i need xD, at least i color it and change the head

  • [quote:145poklj]Also, I'm wondering what these bugs you're talking about are. Maybe we could help you with them?

    i think that u cant help me out, construct just crashes sometimes when i use it, but saving the file frequently can solve the problem XD

    now ill work some more on the engine

    and about the "jump on kick off" i can handle it normally, i think thats need pratice XD

    and you cant slide on the walls that dissapear from switch now, ill add it later

    EDIT: i will try to fix the problems u mensioned up there

  • The reason was that i havent anything better to do XD, since i havent too many imagination,since construct has some bugs now , ill not finish it until version 1

    but ill keep trying to finish the engine

    the current engine hasn't even 30% of what i want XD

    EDIT: Fixed the issues mentioned by linkman and added a double jump

    The Exe

  • Device name: NVIDIA GeForce 7050 / NVIDIA nForce 610i

    Pixel shader: 3

    Estimated VRAM: 497 MB

    Motion blur: Yes

    hmm. poor :/

    but ill get a new one XD

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  • tilesets will solve the problem of too many sprites, and sizing margins will work like Autotiles in RPG Maker ( if added )

  • Sounds like the beginnings of a level editor. (Actually I would like a level editor built in to Construct. But I don't know how high that is on the priority list.)

    an level editor with tilesets instead of objects? and sizing margins? it would economize A LOT of time in the production. and i think that its an high priority on a game maker

  • yeah, it could tile or stretch the parts, like the Glass frame vista windows,

    some parts are better stretched than tiled, but it will stay usefull xD

  • Like TiledBGs, sizing margins will reduce the number of objects u need for create your game

    like this:

    Red = Edges, Fixed Image

    Blue = Borders, Tile/Stretch

    Black = Middle, Tile/Stretch

    etc..

    u setup images/margins like this:

    123

    456

    789

    when your resize, it automacally does this

    12223

    45556

    45556

    78889

    and the possibility of selecting from Tile to Strech mode

    i searched and didnt find nothing related to it, so i suggested it