Urled's Forum Posts

  • > Anyone who's played carmageddon 2 will know what I'm talking about.

    I spent a large amount of time playing Carmageddon 2, but if you're using the Physics object then there is no way to use a custom collision mask that isn't pre-defined...unless you use smaller objects pinned together and change their positioning (kinda like voxels).

    Alright, but the collisionmask does not need to be upd?ted.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ahh ok, well, you could try applying different distortion meshes to the sprites.

    Another method is to create a sprite for each stage of deformation and then add a custom physics mask for them. Then use the render-to-texture plugin to make the cars have different textures while still using the same base sprite.

    Using that method, the damages will still be predefined, the very oppposite of what I want.

    The mesh distortion feature might be what i'm looking for, although not the load feature related to it.

    Anyone who's played carmageddon 2 will know what I'm talking about.

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  • "Hello everyone I am new file"

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I just love how you can have multiple image points.

  • That's not what i'm talking about. I'm talking about small dent's and complete deformation of the sprite.

    Although your idea is good, it does not fit my needs. I have tried it in the past.

  • Is it possible?

    I want to have a car, using the physics behaviour, and on impact it should be deformed realistic based on velocity and point of impact?

    Not a sprite with predefined images of damages, but with REAL like in Carmageddon 2.

    This is what i've dreamt of all my life making games - realistic destruction.

  • I liked how strings had $

  • Hia there, just wanted to start by saying that I am a total newb at this haha...

    Question 1, how do I change the default arrow key-controlling with 8-direction movement behavior?

    Question 2, how do I save a specific Private variable? (to save a highscore)

    thanks in advance :)

    1. In application preferences (click on layout---> click application|properties in bottom line of the properies window (which will probably be attached to your left hand screen).

    2. include the ini plugin

    structure a file like this and put in [appath]Data\Save

    Structure ini file like this:

    [groupname]

    ; comment

    HIGHSCORE=5000

    Load the file using apppath&"Data\Save\nameofini.ini"

    Then load value with INI.ItemValue("groupname","HIGHSCORE")

  • It works! Just what I neded for my musicplayer! Thank a lot.

  • File "<string>", Line 2, in <module>

    ImportError: DLL load failed: The specified moudule could not be found.

    That's the error I get now.

  • That looks really nice!

  • Also, the .net framework required an update, I did update from microsoft but the file was 0 kB of size, and the install doesen't go any farther than that.

  • Will the textures exported fit automatically in construct?

    Tigerworks extensions. I remember those. <img src="smileys/smiley4.gif" border="0" align="middle" />

    And the event system is similar to MMFS "Eventlisteditor", but more advanced and easy to read.

    Everyone CAN see the similarities.

    <img src="http://uploadpic.org/storage/2011/AoiSjC8w4ifq3CBpohtBcML9h.png" border="0" />

  • Here is the example again, but this time I've included all the required python files.

    http://dl.dropbox.com/u/5426011/examples6/fileDialog.zip

    I keep getting module not found errors.

    Besides what you inlcuded i had to add:

    ntpath

    os

    stay

    enericpath

    warnings

    linecache

    types

    userDict

    and many more...

    I realised it wanted me to include everything in Data\Python so I did.

    Then I got this error...

    [