Unknow01's Forum Posts

  • Of course it is serious. My computer can run modern 3D FPS games on high details with perfect smooth ... but one 2D canvas jerks every 5-10 seconds. FPS are around 59-60.

    It is like .... smooth movement ... jerk jerk jerk jerk jerk ... smooth ... smooth ... jerk jerk jerk jerk ... smooth ... LAG ... smooth ... jerk jerk jerk ... .... i will try to record it.

  • Dear Ashley,

    I have older IE, but Chrome, Opera and Firefox is actual. Jerking is visible by pure eye - it happens almost every 5 - 10 seconds. Tested on multiple computers. It is far away from smooth. Because of this I stopped all development. Hope you will reproduce it, if not i can try to record it somehow.

    Chrome report about hardware acceleration:

    Graphics Feature Status

    Canvas: Hardware accelerated

    Flash: Hardware accelerated

    Flash Stage3D: Hardware accelerated

    Flash Stage3D Baseline profile: Hardware accelerated

    Compositing: Hardware accelerated

    Multiple Raster Threads: Disabled

    Rasterization: Software only, hardware acceleration unavailable

    Threaded Rasterization: Enabled

    Video Decode: Hardware accelerated

    Video Encode: Hardware accelerated

    WebGL: Hardware accelerated

  • Hello TiAm,

    jerking is well visible while object move but PROBLEM is not in single obejct! Whole project (everything) jerks while it happen. You can try capx and slow down Bullet speed, add other objects etc...

  • x

    I not use Node-Webkit.

  • Hello hundredfold,

    yes, even others here on forum have same experience (try search key "jerking" / "jerkiness"). BTW you can download .capx file and test it yourself.

  • Problem Description

    Every moving Sprite, Scrolls etc. are jerking! It is impossible to create projects now because noone want play lagging games!

    Attach a Capx

    Capx is attached. It have just simple Bullet behaviour without actions! Lags and jerkings are visible by pure eye!

    Description of Capx

    It have just simple Bullet behaviour without actions! Lags and jerkings are visible by pure eye!

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Win 7 Pro SP1

    Construct 2 Version ID

    R190

  • Thank you for reply. Your projects jerks too ...

  • DuckfaceNinja ... you looks like reliable person ... can you try my capx here: *** hmm it not show URL here. Nice one! Post have this caption: Jerking at 60FPS while scrollx/scrolly (made by me). One of my post there have attached capx.

    I have problems with jerkings. Will it jerks too on your system? ... Jerkings are detectable by naked eye. Red Circle change smoothness of movement and sometimes it even do a huge lag. But this project have 0 events and it is only simple bullet behaviour...

    Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • To DuckfaceNinja:

    lag when user connect to Host happens often - even when I tested it on one computer (so ping was 0). You must create smooth animation / movement to detect it. It is small lag but it can ruin project with lots of users. Try it.

    Ghost Host user from different instance and room ... Friends saw it too in list of peers. Happens 2 times while we test multiplayer. We detect it because Host have allways same name and when it happens, it add "2" to the end of name and show Gost Host in list. But he not receive and send messages like other Peers. If true Host leave room and all Peers ware disconected, he were not. Another login to room and he was there!

    Leave room/disconect for Peer... I tryed create simple button for it but nothing work. I studied tutorials too but only Browser.reload works. Maybe you just not detect it. Create Server(Host)-Client(Peer) project and show number of Peers every 1 second. If Peer leave room, will number of Peers decrease? ... Not in my project.

    For SendMessage you can choose a reliable-type option. Project I use send to Host around 4 messages / sec. I tested even 200 without problem. It is not problem of bandwidth but C2.

    Multiplayer Object can be powerful even for games but C2 have other problems - I do not know if c2 is able to generate high-quality projects ... (( AT THIS MOMENT ))

  • Hello all,

    I made one simple project without action. Please can someone test it? Animation of red circle jerking at (Chrome, Firefox and Opera). Why?

  • To DuckfaceNinja: I stoped posting bugs to C2 because I see that developers are "bombarded" by tons of other problems with C2. I think they need to grow support up...

    Back to Multiplayer Object... for example small lag when new user join room. If you create smooth animation or movement, all objects lag when new user connect.

    Śometimes I see ghost Host user (I use same name for all hosts) even if they are at different instance and room! Host join an empty room but this ghost user is already in (and is host too for different room and instance)!!!

    Peers not want to leave room or even log out from server (this happens all the time). I saw this problem at someone else here on forum. So If I want a Peer to logout, I must ose Browser.reload().

    Sometimes if you active EditBox or stuff like that (I think it have something with focus ability), Multiplayer Object stops receive (or send?) messages. Friends sometimes report this and it happens lots of times when they start type chars into chat...

    BTW I not use Sync or other functions. Only use SendMessage. This work well but sometimes it looks slow even when ping is < 20ms. I saw lags over seconds at one browser window while second browser was allright!

  • All without animations. You can try it - just create simple keyboard movement and lock view ("Scroll To" behaviour or by actions (scrollx, scrolly)) with avatar. Add floor (tiled background) to see jerking better...

  • Thatks for tip but jerking have nothing with number of objects / collisions. This problem happens even when use just 2 tiled objects (or sprites) in project.

  • Aww... thats sad. Jerking is serious problem.

  • There are simple tutorials (4) for Multiplayer Object. Multiplayer Object have some bugs but it work well for sign/login and sending messages. Try to avoid all other functions - only use SendMessage (and parse messages with tokenat).