UGS2012's Forum Posts

  • Maybe I'm missing some simple, so I thought I would ask here. Just as an example to test, if one takes say the Pacman example. Now, I duplicated the layer and told it to use the event sheet from the previous layer. However, when running a test on layer 2, the ghosts just slide off the screen. Run layer 1 and everything is fine. Appreciate the feedback.

  • Apparently their various DRM methods backfired and legitimate users of the program had their projects messed up, sprites specifically. Quite a few upset people in their forum.

  • Ah, so it is <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Disregard, I think this has already been reported and fixed in release 105?

  • Try Construct 3

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  • I'm not sure if this has been reported, my search came up empty.

    Current project. I have levels that are being created, so in the layouts section I created a subfolder so that they can be kept together and easier to navigate. However, when I attempt to move a "level layout" into the new subfolder which has been named appropriately to "Levels", Construct 2 crashes with the following forcing me to close the program. Construct 2 Build 104 64-bit (Windows Vista Ultimate).

    Problem signature:

    Problem Event Name:     APPCRASH

    Application Name:     Construct2.exe

    Application Version:     2.0.0.0

    Application Timestamp:     505c96df

    Fault Module Name:     Construct2.exe

    Fault Module Version:     2.0.0.0

    Fault Module Timestamp:     505c96df

    Exception Code:     c0000005

    Exception Offset:     00000000002e59e8

    OS Version:     6.0.6002.2.2.0.256.1

    Locale ID:     1033

    Additional Information 1:     2aeb

    Additional Information 2:     fc114d9bc2a20bf6496b0f274fe95b90

    Additional Information 3:     dece

    Additional Information 4:     a35ddbc1a98c3fc3fecbe2ce63ae4fb6

  • Keep in mind that "Verve!" doesn't load in Construct 2 (104). At least not here anyway.

  • Dns resolving issue. Far as I know they have it fixed.

  • The whole website seems wonky today. Graphics are missing, the layout is scattered. Something is definitely amiss.

  • Same problem here and it started with r103 as well. It only happens on exiting the program, so it isn't a high concern for me.

  • My apologies Ashley... I'll check the other thread.

  • I've encountered the following when exiting Construct 2. (Build 103.2) 64 bit

    Construct 2 game creator has stopped working.

    Windows can check online for a solution to the problem.

    []Check online for a solution and close the program

    []Close the program

    Problem signature:

    Problem Event Name:     APPCRASH

    Application Name:     Construct2.exe

    Application Version:     2.0.0.0

    Application Timestamp:     5051e3db

    Fault Module Name:     Construct2.exe

    Fault Module Version:     2.0.0.0

    Fault Module Timestamp:     5051e3db

    Exception Code:     c0000005

    Exception Offset:     00000000004dc220

    OS Version:     6.0.6002.2.2.0.256.1

    Locale ID:     1033

    Additional Information 1:     41a2

    Additional Information 2:     94b24c6f8d811f92ae3704f06d06ccad

    Additional Information 3:     a429

    Additional Information 4:     ef48a94aa4cd70675aaa9e73f73b0563

    O/S - Windows Vista Ultimate - Service Pack 2

    System Specifications:

    Computer

    Model : OEM System Product Name

    Workgroup :

    Host Name :

    User :

    Processor

    Model : Intel(R) Core(TM)2 Duo CPU     E8400 3.00GHz

    Speed : 3GHz

    Cores per Processor : 2 Unit(s)

    Type : Dual-Core

    L1D (1st Level) Data Cache : 2x 32kB, Synchronous, Write-Thru, 8-way, 64 byte line size

    L2 (2nd Level) Cache : 6MB, ECC, Synchronous, ATC, 24-way, 64 byte line size, 2 threads sharing

    Computer

    Mainboard : ASUS P5N-D

    BIOS : Phoenix Technologies, LTD ASUS P5N-D ACPI BIOS Revision 0701 07/17/2008

    Bus(es) : X-Bus PCI PCIe IMB USB FireWire/1394 i2c/SMBus

    Multi-Processor (MP) Support : No

    Multi-Processor Advanced PIC (APIC) : Yes

    Total Memory : 8GB DIMM DDR2

    Chipset

    Model : nVidia C55 Host Bridge

    Front Side Bus Speed : 4x 333MHz (1.33GHz)

    Total Memory : 8GB DIMM DDR2

    Memory Bus Speed : 2x 400MHz (800MHz)

    Memory Module(s)

    Memory Module : OCZ OCZ2N800SR2G 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)

    Memory Module : OCZ OCZ2N800SR2G 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)

    Memory Module : OCZ OCZ2N800SR2G 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)

    Memory Module : OCZ OCZ2N800SR2G 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)

    Video System

    Video Adapter : NVIDIA GeForce 9600 GSO (96 SM4.0 1.35GHz, 768MB DDR3 798MHz 192-bit, PCIe 2.00 x16)

    Driver Version : 301.42 (Driver on this system does not require update at this time.

    Graphics Processor

    OpenCL GP Processor : NVIDIA GeForce 9600 GSO (96SP 12C 1.33GHz, 768MB DDR3 798MHz 192-bit)

    Compute Shader Processor : NVIDIA GeForce 9600 GSO (96SP 1.35GHz, 768MB DDR3 798MHz 192-bit)

    CUDA GP Processor : NVIDIA GeForce 9600 GSO (96SP 12C 1.33GHz, 768MB DDR3 798MHz 192-bit)

    Storage Devices

    Seagate ST3250410AS (250GB, SATA300, 3.5", 16MB Cache) : 233GB (C:)

    Seagate ST3250820AS (250GB, SATA300, 3.5", 8MB Cache) : 233GB (D:)

    Seagate ST31000333AS (1TB, SATA300, 3.5", 7200rpm) : 932GB (E:)

    ATAPI   iHAS424   B (316.7MB, SATA150, DVD+-RW, CD-RW, 2MB Cache) : 302MB (F:)

    Logical Storage Devices

    C_Drive (C:) : 233GB (NTFS) Seagate ST3250410AS (250GB, SATA300, 3.5", 16MB Cache)

    D_Drive (D:) : 233GB (NTFS) Seagate ST3250820AS (250GB, SATA300, 3.5", 8MB Cache)

    E_Drive (E:) : 466GB (NTFS) Seagate ST31000333AS (1TB, SATA300, 3.5", 7200rpm)

    (F:) : 302MB (CDFS) ATAPI   iHAS424   B (316.7MB, SATA150, DVD+-RW, CD-RW, 2MB Cache)

    Floppy Disk (A:) : N/A

    Peripherals

    LPC Hub Controller 1 : ASUS MCP51 LPC Bridge

    LPC Legacy Controller 1 : ITE IT8718F

    Audio Device : ASUS MCP51 High Definition Audio

    Audio Codec : Realtek Semi 883 High Definition Audio

    Serial Port(s) : 1

    Parallel Port(s) : 1

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    Disk Controller : nVidia C55 Memory Controller

    USB Controller 1 : ASUS MCP51 USB Controller

    USB Controller 2 : ASUS MCP51 USB Controller

    FireWire/1394 Controller 1 : ASUS VIA VT6308 1394 OHCI Controller

    SMBus/i2c Controller 1 : nVidia MCP5 SMBus 1

    SMBus/i2c Controller 2 : nVidia MCP5 SMBus 2

    Network Services

    Network Adapter : NVIDIA nForce 10/100/1000 Mbps Ethernet (Ethernet, 100Mbps)

    Operating System

    Windows System : Microsoft Windows Vista Ultimate 6.00.6002 (Service Pack 2)

    Platform Compliance : x64