Twyzer's Forum Posts

  • Hello, I'm Peter.

    I was always a dreamer, and have been drawn since I could hold a pencil. I haven't got a console back in the NES era, I mostly played DOS games or on my cousin's yellow-cartidge-based chinese thing. I've also made maps for GoldSRC, Unreal and Source engine games.

    I've got realized how much I'd like to create a game recently. Since I study architecture, the art part is okay. Sadly, coding was always an issue. Construct's filled the gap and allowed me to start developing a metroidvania platformer. It's called Project Atlas and is in an early state now.

    <img src="https://lh5.googleusercontent.com/-o4imiW7ASTE/UnVgMtDo9wI/AAAAAAAANdY/oBBAaqQMcco/w1000-h700-no/atlas_screen.jpg" border="0" />

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  • I've managed to solve it. I had to make a modification so when I get back to the main chunk of the level, 2 is substracted from the door IDs to grant the ability to re-enter the sublevel rooms (this way the room instance variable to the secret room stays the same when on the main stage). Also, since my camera is basically at the start of the main level, my larp function caused it to fly to the player over almost 2 seconds when got back from the secret room. To solve this I moved it over the player on start of layout.

    <img src="https://lh3.googleusercontent.com/-_sJc_rgQVqw/UnVfNaiZbKI/AAAAAAAANdI/cwpbXdOMv4E/w823-h607-no/construct_doors_events.png" border="0" />

  • In my understanding, you can set the value of instance variables, but what I want is ordering exactly one number to the door sprites. So there is e.g. one 'door' sprite with a 'number' value of 6. Whenever I set an instance variable of a single door, it applies to the others as well.

  • Hello fellow devs,

    I am developing a side-scrolling platformer game with different zones, for example cave, mine, etc. What I would like to do is to travel between these layouts by pressing a button while standing on a door sprite.

    An example: On the 'level1' layout, there is a secret room, accessible through a hidden door. I get to the door, press a button while standing on its sprite. Now I'd like the game to put my player onto the 'level1_secret' layout to a specific position (to the other side of the door, which uses the same sprite) with all my stats saved. If I want, I can use this door again to get back to the 'level1' layout (in the specific position as well).

    It would be easier if I could set a value to a door, so I can create events to a specific one and not for the object itself. Probably I'm missing something, but I can't really find a way to solve this issue.

    Thanks in advance,

    Peter