tunepunk's Forum Posts

  • This happens as well when zooming using touchpad, using pinch to zoom. (Mac) When C3 is add as an app, not when C3 is used in regular browser.

  • Started planning and working on a new title for mainly for mobile. Single player Beat em Up/Adventure game where you play as a little Viking. I'm not sure i will make it Story driven, or I'll do it more char progression oriented with RPG elements. Like unlocking new skills, attacks, armor, weapons and upgrades. I'm also thinking to have some procedural aspects of the game, like dungeons and quests.

    Here's a first Photoshop mockup of a char design, and general palette feeling. (Will work more on it this weekend) If I have time I'll start doing some animations and movements this weekend. And more polishing on the art style.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This github thread might hold some more clues to getting it to work.

    github.com/viciousviper/DokanCloudFS/issues/13

    Lot's of links and information in this thread.

  • Dropping this here as well. Not sure how helpful.

    pan.baidu.com ->

    Found this github page that might be helpful. Seems to be Python though..

    github.com/ly0/baidupcsapi

    github.com/solos/baidupan

  • Baidu is probably the biggest one. Not sure if it's working in UK, but maybe you can get it working with VPN.

    API documentation can be found here.

    cloud.baidu.com/doc/DOC/API.html

    Google translate on the site seems decently understandable.

    云 = Cloud - Is what they commonly use for cloud services.

  • creativehunt.com/shanghai/article/dropbox-alternatives-chinese-cloud-storage-services

    Many any of these work. My wife is chinese if you need help with any translations.

  • I used the new Chrome option to add construct 3 as an app on Mac. It does not seem to update automatically to latest version. I added r136 and it does not automatically update to r142. Just wondering if this is a bug or you have manually have to add a new version every time?

  • The only time you might want to turn it off, is if you're checking collisions on a family, and there's some objects in the family where you don't want to check collisions on.

    I think that's the only case where it might be useful to switch it off, so you don't make checks you don't have to.

  • Set the object with "scroll to" in front of your player, and then use pin behaviour to pin it so that it moves with the character.

    Another approach is to use "scroll to position"

    Every Tick > Scroll to X: Player.X + 100 (or how much ahead you want it to be)

    Y: Player.Y

  • There's also a thing Called IID. Can be quite useful at times. It's kind of like UID.

    I don't know why the object properties is not showing this number, but if you check the debugger you can see that every object has an IID (instance ID) as well.

    You can then use the System expression - Pick nth object. Then you can pick the specific object of that object type by IID instead.

    So send the the object IID with the funciton then "pick nth object".

    Maybe that could work as well?

  • You could have an instance variable / boolean that you select by in the funciton. Before calling the function set the instance variable for the object(s), then pick by that instead.

    When you call the function you pick objects with the boolean set to enabled, for example, instead of UID.

  • I would probably go with spriter, since they seem to have a pretty good presence on the forums and keeping their c3 plugin supported and updated.

  • SnipG Thanks. Nice example! It wasn't really what I was looking for, but it could work. It's still still useful for something else i had in mind though. I was more looking for the mathemetical formula in expression form to control the weight of the middle point point. Like in the pic below.

  • With weight to 0 the line is basically a lerp from point A > C ...

    With weight 1. It's the regular qarp.

    With weight 0.5, it's the average between the lerp and the qarp.

    I could make a mix between a lerp and a quarp. Maybe a sin/cos can be used to control the influence of the qarp along the curve.

  • I played around a bit with curves, and need a way to control how sharp the curve is at the center point. Is there any way I can control this?

    Here's an example of what I've done so far.

    dropbox.com/s/2ii8aqnkpbnxxqh/curve_test.c3p

    I would like to control how sharp the curve is with Rational Beizer curve (i think it's called).