trollface's Forum Posts

  • bump

  • Hello, I am having trouble with Win8 Share event, I am trying to Share a Canvassnapshot taken in game.I am using this kind of method, but it is not working for me:

    <img src="http://www.upload.ee/image/3370613/Capture.PNG" border="0" />

    Also my visual studio givesm e this kind of an error:

    Exception was thrown at line 4, column 12067 in ms-appx://e28bf52b-2d58-451c-80af-90cff2cacb50/jquery-2.0.0.min.js

    0x800a139e - JavaScript runtime error: SyntaxError

    Exception was thrown at line 4, column 12277 in ms-appx://e28bf52b-2d58-451c-80af-90cff2cacb50/jquery-2.0.0.min.js

    0x800a139e - JavaScript runtime error: SyntaxError

    And this warning, I know that this is because I am using higher version visual studio then Ashley, could this have any effect too?

    Warning     1     Warning : DEP0810 : This app references Microsoft.WinJS.1.0, version 1.0.8514.0, found in your SDK, but you have a higher version of Microsoft.WinJS.1.0 installed on the target machine, 1.0.9200.20512. If you continue to run this application, it will run against the currently installed version, Microsoft.WinJS.1.0, version 1.0.9200.20512. Consider updating your SDK to match the version of Microsoft.WinJS.1.0 that is installed.     TheGong

    I am using r132 and I also tried switching my firewall and virus protection off, but nothing.

    I hope that some of you can find a solution to my problem.

  • Thanks mate, you saved me a lot of nerve wrecking and my user-side game editor is now fully operational.

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  • bump

  • I have a problem with AJAX request. I have made an account to 000webhost.com and uploaded a JSON file from my game, using php. AJAX loads the code from the web page, but it gets a nasty footer with it, that is not allowing me to put the ajax.lastdata to an array.

    {"c2array":true,"size":[4,4,1],"data":[[["Roof"],[317],[400],[0]],[["Roof"],[435],[405],[0]],[["Roof"],[538],[405],[0]],[["Roof"],[630],[415],[0]]]}

    <!-- Hosting24 Analytics Code -->

    <script type="text/javascript" src="http://stats.hosting24.com/count.php"></script>

    <!-- End Of Analytics Code -->

    Is there a way to remove it or should I change the web host.

    Link to my file:

    http://thegong.comlu.com/save.php

  • Thank you very much, I really appreciate your effort for clearing this out for me. Now I can upload mygame to Windows Store and enter the competition.

  • Make the sprite.y to jump back, after the sprite.y is smaller or greater then some y-coordinate value.

    Example:

    http://www.upload.ee/files/3353110/wrap.capx.html

  • bump

  • I know the requirements, I have both windows 8, visual studio and developers account, could someone post some kind of a test project, it is hard to make something I have never done before without a proper example.

  • Hello, I am makiing a game for the Microsoft Summer competition and I would like to know, how to use Live Tiles in my game. I have searched the forums, but there are quite few topics about them. Could someone give me a better understanding, what the live tiles are used for and how to use them in my project.

  • UPDATE!

    Uploaded a new version with a mini-tutorial, which explains the basics of the game. I hope,that it makes all the game functions clear and understandable.

    http://www.scirra.com/arcade/action/4366/the-gong

  • A new version is now up:http://www.scirra.com/arcade/action/4366/the-gong

    Improvements:

    1.Gameplay 3x faster(60 fps, tested on my old crappy Vista)

    2.Waves look better visually and spawn in greater numbers

    3.Night background opacity is now 80 instead of 99.999, which makes it easier to play.

    4.New start menu

    5.Fixed the achievements page and some minor bugs.

  • A new version of my wave physics game "The Gong" is now available in the Scirra Arcade.

    Check it out:http://www.scirra.com/arcade/action/4366/the-gong

    Improvements:

    1.Gameplay 3x faster(60 fps, tested on my old crappy Vista)

    2.Waves look better visually and spawn in greater numbers

    3.Night background opacity is now 80 instead of 99.999, which makes it easier to play.

    4.New start menu

    5.Fixed the achievements page and some minor bugs.

  • I doubled the mass, the cart feels much more rigid and heavier. Does it still feel too bouncy?

  • If you drop on your side, you can get up by accelerating in the opposite direction, in most cases the cart flips back up. Ill add this note to the game. About the bounciness, then this intentional, I might try to add more mass to the cart, but I dont know, if all features work then properly.