transient's Forum Posts

  • [tube]http://www.youtube.com/watch?v=FvK5XNaLvUw[/tube]

  • Fixed in next revision -> http://www.scirra.com/FORUM/topic66967.html

  • Hey lemo, Thanks for the feedback.

    This is still very much in the beta phase although I don't know how much more i'm going to play around with it. But I absolutely agree, This is more of a toy than anything so I went silly colorful on it. If I was going to ever try to design a more serious music app I'd definitely take the minimalist approach.

    I'll try and de-clutter things a bit before I finish it up though :) Thanks!

  • Oh and here are some instructions.

    Notes/Drums get triggered by the rotating wheels. When the red line hits an icon the sound will play. You can drag around and move the icons. You can create new icons by dragging them out of the black rectangles with 3 colored squares in them located near each wheel. You can also create new OCT+ (up one octave) OCT- (down one octave) and Mute functions dragging out of the box with three squares (+, -, M) (Which are triggered by getting hit by the ball). You can play the ABCDEFG notes at the bottom of the screen by touching them (clicking) or by using QWERTY on your keyboard. You can also create notes in the center of the screen to be dragged into any of the wheels. Click a note and while holding click flick upwards quickly. The note you flicked will now be in the center of the screen and ready to drag. The ball roaming around the screen will trigger random audio effects and sound changes. You can control the ball (a little) with the arrow keys, but the ball will randomly change angles every 5 seconds. If you click on the ball (kind of hard to do but keep trying) it will add another ball. (Watch out, if you get a lot of balls going at once it can make the program and audio tweak out/clip, use at your own risk etc.) Basically just play around with it and have fun!

    I hope they make a little sense :P

  • nice! thanks for the info!

    Please delete this for the time being as it's just sitting at a gray screen (until the problem is fixed)

    scirra.com/arcade/addicting-example-games/4932/seqic-an-experimental-music-sequencer

  • same deal here.

    and for the record, doesn't seem to be working in dropbox either.

    i can provide .capx if you think it would be helpful.

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  • some vid clips of my current project.

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  • seems much better in the new beta! just gave my game a playthru without falling through any vertically moving platforms! i know that's not any kind of extensive testing, but i did jump around quite a bit on them without any ill effects. awesome work guys! :)

  • Also, it doesn't just happen on a jump, it will often just happen when moving on the platform. All of a sudden, the player will just randomly fall through.

    (and also, on platforms that move horizontally, the player will skip around, like if it is on the right side, it will glitch and move to the left of the tile when it reverses direction.)

  • For the record, I'm having the same issue and it's driving me a bit nuts. I've endlessly tried modifying bounding boxes for the platforms, player, etc. etc. It happens with both solid and jump-thru behavior objects, incredibly frustrating. looking forward to the new revision, hopefully it fixes it!

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  • thx 4 the feedback viking :)