tonypond's Forum Posts

  • Thank you soooooooooooooo much Everade you saved my life. i will give you credits on my site.

  • Thank you jasmattkrz i would wait for 24 hours, if the official signalling server still not working, i would like to try run one

  • Please please get it work, my players are getting mad

  • i got the same problem. there is a notification said can not save.... i dont remember what it was, but yes, i got the same problem

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  • It is actually normal, an update of C2 changed that to ensure there were no display issues in the actual game IIRC.

    really? so its a r210 new feature? but it enlarges the projects by adding lines to images

  • I updated c2 to r210 today, and exported a game a few minutes ago, I found most of the images were broken.

    the exported game still working but I dont think this is right. what should I do now? bunches of thanks!

  • anything would be cool as long as I dont need to purchase another license

  • Glad to Help you!

    Good luck for your game!

    Thank you brother

  • you can also use audio tags, add a "tag" and check in the event if audio "tag" is not playing.

    Thanks a lot!

  • There is a also a special condition to do exactly that. It turns a normal event into a triggered event. Check it out in the manual. It's called "Trigger once while true".

    Thank you, yes, i need read the manual again, more carefully

  • Try this

    Add a global variable name it "Play Once" to compare

    use above condition with another

    Mouse cursor is over porchicon

    Play once is equal to 0 then action play gamebutton

    set play once to 1

    Hope this helps!

    Wow, you are amazing brother! thank you Soooooooooo much, yep, i tried it and it worked!

  • i dont know if this is a bug, i tried this in several construct2 releases, i want a sound to play only once when the mouse over an sprite, so i add a not looping aduio, however, it still loops until mouse leave the sprite.

    what can i do to fix this?

    Any help you may offer would be greatly appreciated.

  • Sorry, I've got no experience with multiplayer support.. I was just trying to keep your thread active and maybe clarify your needs to encourage someone more knowledgeable to answer.

    The only think I can think of in my complete lack of knowledge of the subject is to actually have all your levels actually built in one frame, and then you could teleport your respective players to the different locations within the same frame to create the illusion that they are in different levels. Make sense?

    Best of luck.

    -Mike

    Thank you Mike, i figured it out,

    just use the instance and room global variables,,we can make peole in different layouts. i think its pretty cool.

    but i met another problem, if host go to another layout, all get kicked, my solution is add acction on the "on kicked" condition.

  • can anyone help me? Ashley

  • So, you want players to be able to be in separate layouts?

    yes, and players can go to different layouts freely