tomi71's Forum Posts

  • Itch.Io:

    https://acrofobiclunchbreak.itch.io/acr ... lunchbreak

    <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

  • For the Windows Store, you always need at least the same version of Windows or newer. However given the much larger install base and improved UWP support it's probably best just to aim for Windows 10.

    Can windows 10 still run a win 32/64 version as win8.1 can?

  • Yes, you need Windows 10 to export to Windows 10. It's Microsoft's limitation, not ours.

    Ok. Windows 8.1 is not needed to export to windows 8.1? This limit is ONLY for windows 10?

  • So, it seems that with windows 7 it´s impossible to make an export for windows 8.1 or windows 10. Is it really so?

    Edit. I did a normal export to nw.js which produced the 32 win and 64 win versions. The 32 version did work on windows acer 10 switch tablet that has a win 8.1. So I wonder is there any benefits for exporting it to win 8.1 especially.

    It´s confusing as there are mobiles that are also called win 8.1 or windows 10. Or maybe they run as well as pc?

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  • Ashley can you answer my question? Does windows 10 need some special export?

  • Shouldn´t windows 10 run an exported nw.js? Or is it a mobile you are referring to? It´s hard to follow these days as I guess for example windows 8.1 can be a phone too? (yeah I am getting old and stupid)

  • So a nw.js exe game will run on windows 10?

  • Yet unpublished

  • Thanks. Very interesting and useful!

  • Yeah. I thought so too...

  • Kyatric. You still think that I should make a bug report even though there was unanswered bug report already? You are a moderator. Is it really so that you were unaware of the memory leak problem or are you saying it does not exist?

    I think you could open this up a little bit as you seemed to point a finger at my direction. I´d like you to answer since you opened the door to this kind of a discussion.

  • Thanks a lot!

  • How to trigger two things into the same key using else?

  • Well, the browser reload function actually starts the game all over again so that´s why I think that game does not know from which direction the player is coming. I thought that after all and that´s why I think that some outside source is the answer. I wonder if persistent objects could also be an answer or a working localstorage (must learn it better)

    Those links are not investigated. That´s true. Should they be? Yes. Who´s fault is it? It sounded like my fault, but I think it´s not my fault...

    Btw. There.. in one of the links was a bug report so I am not making another on the same subject as the conditions are very similar and there has not been an answer to it. The memory leak is a known problem in construct 2 and making a bug report won´t change that. At least have not.

    Your last answer let a little bit a bad taste to my mouth as if this is somehow me to blame or my fault. So I stop here before I write something I feel sorry afterwards.

  • I used localstorage to check if there was a save (localstorage value was created when game saved itself after 1200 seconds). However it did not start always (sometimes did, sometimes not). So I made it so that the player must everytime actually tap Restore game button. Because of that I think that the localstorage is not needed in this. However I wonder if there is a way to tell game that player is coming from autosave -> browser reload and not from actual start.