Tom's Forum Posts

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    thanks for the feedback!

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    A lot of what is being discussed here and feedback we've received does makes sense, which is why we're delaying the launch of the addons category until we can sit down and properly rethink it from the beginning. Right from the start it's been a contentious aspect of the store.

    Honestly I do feel bad about this as I know time was put into the pages and the beta. I really do, and for that I'm sorry. However, if you have made a plugin and associated services ready to sell, you are of course able to sell it on your own website and we're OK with people reasonably promoting websites and plugins on our forum.

    Plugins have slightly more complex dynamics and implications which we basically didn't give enough thought to during the initial development.

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    Noncentz705 we've emailed everyone that's uploaded to let them know what we're doing.

    I appreciate you and others have spent time working on the addons. We do plan to launch these categories in the future but we need to think about them a little more and add some more features to them before we are comfortable doing so.

    I really am sorry if this is a big disappointment so close to launch, but they are categories we do want to support in the future.

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    Fimbul and anyone reading, we've spent a lot of time thinking about it and we're not going to launch the Addons section for the initial store launch. We will think about it more, work on it more and open it up in the future.

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  • Uploaded following changes:

    • Fixed a few bugs with editing post permitting posting of links
    • Fixed bugs allowing linking with images
    • Installed Akismet back on to help with spam protection

    Let's see how this goes. New users should now not be able to post any clickable links at all. CAPTCHA is on registration, and email verification is required. Hopefully these inconveniences are enough for them to stop.

    Surprised they keep signing up, I think it's a human spam farm as they bypass the CAPTCHA no problem.

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  • Also just a note, we now have a CAPTCHA form so if any are getting through it's likely a human spam farm of some sort.

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  • Sorry guys, I know it's been bad for a while and I shouldn't be relying on volunteers to clean it all up. I'll spend some time tomorrow adding in new features to reduce the amount of spam. Since we've put the new forum online I've realised Akismet is no longer running on it, and there appears to be a couple of problems with new users being allowed to post links.

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    [quote:27ji46ne]An interesting possible dilemma is when a previously plugin-exclusive feature becomes part of vanilla C2, or if a developer produces a plugin that is very close to a planned C2 feature that hasn't been rolled out yet.

    From our point of view (and I've discussed this with Ashley):

    If someone makes a plugin, that's a reasonable price, is well maintained, and includes a good amount of effort and functionality we don't see much reason to 'remake' it as an official plugin for Construct 2 for everyone.

    If someone does make a plugin, and we later on for some reason duplicate it in Construct 2 officially, we would probably delist the plugin from the store. It sounds harsh, but sellers of plugins should be aware this is a possibility. Once it's in Construct 2, we do not consider the plugin in the store to add value to customers.