tnindie's Forum Posts

  • added picture <img src="smileys/smiley36.gif" border="0" align="middle" />

  • CodeMasterMike

    thanks for your help

  • Greaver

    i have a PC and i am previewing right now a game test on my ipod touch 4G<img src="smileys/smiley4.gif" border="0" align="middle" />

    you need cocoonjs launcher you can find in the app store

    and of course an ios device(ipod,ipad etc)

    export your project and select cocoonjs in construct2 copy the zip file generated to your device

    or uplod to the internet and copy the link to cocoonjs launcher.

    and now you can preview your game on the device without the need of a mac

    but you need a mac to send your app to the app store <img src="smileys/smiley12.gif" border="0" align="middle" />

  • i guess may be for capturing frame but no for the save it as video part using construct2.

    why you dont use free capture screen software

  • Thanks for the suggestion :)

    I've been trying some animation activity, but it doesnt mix well with physics, at least for what I tried. (angles and rotation)

    could you uplod a capx with animation so i see if i could help

  • From my little experience with phisics its realy hard to do entierly with phisics.

    so i sugest you use animation insted of physics or a mix of both

    for insted if you push "space bar" animate "attack-1"

    also have a look at the platform behivour tutorial the part of the animation

  • could you explain more for exemple use picture to explain what you want to achieve

  • LittleStain

    sprite set x - object.imagepointx(11)

    sprite set y - object.imagepointy(11)

    thank you LittleStain for your reply <img src="smileys/smiley1.gif" border="0" align="middle" />

    it does not solve my problem i wonder if you did see the picture or not

    let me explain more.

    i have

    Sprite1 with " origin,image point1"

    Sprite2 with " origin,image point11"

    i want to place Sprite2 from "image point 11" on "image point1" of Sprite1.

    Your solution result like this: Sprite2   "image point 11" on "origin" of Sprite1.       

    sorry but i can not post image to explain more

  • hello <img src="smileys/smiley2.gif" border="0" align="middle" />

    i want to postion a sprite on onther object image point.

    <img src="http://oi40.tinypic.com/505rua.jpg" border="0" />

    For exmple i want to postion image point11 on image point 1

  • hello mike

    thank you for the behaviours

    Could you please add a prismatic joint to your behaviours or help me or guide me to create a prismatic joint behavoiurs my own to use along with yours.

    plz reply as soon as possible <img src="smileys/smiley5.gif" border="0" align="middle" />

  • hello i want to make a side way car game but i am struggling with the suspension i want the physics behaviours to feel like the second example at the link below

    <font color=red>emanueleferonato DOT com/2009/04/06/two-ways-to-make-box2d-cars/</font>

    i downlanded some example and behaviors in tutorial section but no luck until i find out that i need a prismatic joint so i tried to ("hack") the official physics behaviours by adding this code i just figured out:

              var B2PrismaticJointDef = function( bA , bB , anchorA , anchorB , axis) {//me
    [code]
                  ?this.type = B2Joint.e_revoluteJoint ;
                  ?this.localAnchorA = new B2Vec2() ;
                  ?this.localAnchorB = new B2Vec2() ;
                  ?this.localAxisA   = new B2Vec2();//me
                  ?this.userData = null ;
                  ?if( bA !== undefined ){this.bodyA = bA ;}
    
                  ?if( bB !== undefined ){this.bodyB = bB ;}
    
                  ?if( anchorA !== undefined){this.localAnchorA.SetV(anchorA) ;}
    
                  ?if( anchorB !== undefined){this.localAnchorB.SetV(anchorB) ;}
    
                 if( axis !== undefined ){this.localAxisA.SetV(axis) ;}//me
    
                  ?
                  ?//me
    
                  ?this.enableLimit=false;
    
                  ?this.enableMotor=false;
    
                  ?this.lowerTranslation=0.0;
    
                  ?this.maxMotorForce=0.0;
    
                  ?this.motorSpeed=0.0;
    
                  ?this.referenceAngle=0.0;
    
                  ?this.upperTranslation=0.0;
    
                  ?//me
              };
    
              B2RevoluteJointDef.prototype.Initialize = function (bA, bB, anchor,axis) {
    
                  ?this.bodyA = bA;
    
                  ?this.bodyB = bB;
    
                  ?this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
    
                  ?this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
    
                  ?this.referenceAngle = this.bodyB.GetAngle() -this.bodyA.GetAngle();
    
                  this.localAxisA = this.bodyA.GetLocalAxis(axis);
              };
    
         Box2D.Dynamics.Joints.b2PrismaticJointDef = b2PrismaticJointDef ;
    

    in runtime.js

    "still also need to add some code to the edit.js"

    <img src="smileys/smiley18.gif" border="0" align="middle" />

    WEL it didnt work <img src="smileys/smiley19.gif" border="0" align="middle" /> what am i doing wrong please help me evry one<img src="smileys/smiley9.gif" border="0" align="middle" />

    ps:excuse my english and thank you in advance

  • hi thanks Blacksmith for the reply

    any exemple please <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • hello every body i am a little bit confused i want to ask if i make a game

    for mobile devices in C2 and used phone gap or ludei or intelxdk the app

    wich will be created need internet to run.

    ex: i am in the bus and i want to play the game in my ipodtouch and there is no internet does it run?

    <img src="smileys/smiley5.gif" border="0" align="middle" />