tinbashingstudios's Forum Posts

  • I have a ship, you press Z to spawn missile and particles. Missile has physics behavior and particles have pin behavior.

    I pin particles to missile. they go flying into wall or off screen.

    when on collision with wall or off screen, I use events to destroy missile and particles.

    PROBLEM- when multiple missiles (and thus multiple particles) are on screen, particles get destroyed in all cases, the missiles get destroyed one by one as spawned

    It was my understanding that events calling destroy pick on the order of spawn to destroy.

    where am I going wrong? is there another way to group different objects, have them act as one, and destroy as one?

    This link should work

    1drv.ms/u/s!AllbEAlQnL0FhGJ1TN8hA5ttADVR

    Tagged:

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  • I am very new to developing/coding games. I understand the basics of using bits of expressions to build bigger and better things. However simple expressions such as Self or Angle or (.) escape my understanding. I haven't seen them on the expression manual either. I would like to know exactly how the very basic expression works and how to assemble them.

    For example: the "." connects code together?details?, the angle function grabs a physics(?) only angle?

    If there is any where, even outside of construct, that can explain some fundamentals of coding/basic expressions that would be great!