I recently started a new game project that I plan to publish to the App Store and GooglePlay. My game will only be available for tablets with a screen resolution 1280x720 and above. I'm mid way of finishing my game, but I'm wondering if my game will run smoothly on tablets.
So my question is how many collision checks is too much?
Also how much Image memory usage is too much?
Is 40% CPU utilisation too much?
Inspector:
CPU 36%-40%
Est. Image memory 64MB
ObjectCount: 289
Collision Checks: 5806 (~142/tick)
I tried my project using safari on my 2gen Ipad 2, and chrome using my galaxy tab 4 and both of the tablets ran the game smoothly, but there will be times where the game will lag for bit. What are your experiences designing games for tablet?