theubie's Forum Posts

  • Took a little while to fully understand what the messages on the left wanted me to do (might look into a tutorial or something) it was a blast. Very well done!

  • If you're running in a browser, yes all 3 are needed. Thanks to the major browsers not agreeing on a format you need all 3 if you want to have audio in all the major browsers.

  • EmbedRogue

    This is my working project for the 2013 7 Day Roguelike competition. Decided to use C2 to develop it.

    If the game works out ok, I'm planning on making a few tweeks (adding on screen movement keys and touch support) and releasing it later in the year for mobile devices as well.

    I don't know if I'll make it by the deadline, but it's fun to try, no?

  • Thanks for that link! Clears a lot up.

  • I have made a couple of Roguelikes, but haven't done one in 7 days. I've got some prototype stuff I've done in preparation for a roguelike in C2.

  • So, I'm going to be doing this year's 7 Day Roguelike in C2.

    Anyone else going to attempt it?

    7DRL

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  • There are some odd instances with object creation. The rule of thumb is that the object itself is not "fully" created until after the current "tick" is over, so it's not available to be picked again until the event sheet starts again.

    What I don't get is why would the 1st one work either, unless start of layout is valid for more than run through the event sheet.

    I'm as stumped as you are.

  • Are you talking about the collision box, or the blue border that shows up when you select/highlight the sprite?

  • Wouldn't surprise me. If you look at the revision count at the top you'll notice I've had a lot of things I've tried to correct.

    Thanks for catching that. Sometimes my mind's working faster than the fingers are typing.

  • Joannesalfa

    One of the quirks with the for loop is that it seems to run all instances in parallel instead of serially. Since I'm unfamiliar with the InstanceBank object, I'm wondering if that's causing issues with it having data thrown at it simultaneously. You might try to add a wait 0.1*loopindex before it so they will all fire off a tenth of a second apart from each other and see if it makes any difference.

  • I can do you one better:

    I finally got around to writing a full tutorial to it. You can skip the tutorial and grab the capx from the bottom if you wish.

    Using Physics object's momentum to assign damage

  • There is actually a template for a vertical shooter in C2 itself. Start a new project and look for the template. The comments in the code probably will give you all the info you need on why/how to do things.

  • There's a link to the full capx in the tutorial. Cut and paste the php scripts to their respective files and add your database info. Those (other than the database info) are cut and paste from the demo I wrote and work great.

    You'll have to export the capx and upload it along with the php files to your server to get it to work correctly (or if your development environment has php and MySQL...skip the upload part.)

  • We had a similar tablet by Nextbook and were very underwhelmed with it. The problem is you get what you pay for. Within a little more than 2 months, ours would boot to a black screen. You could hear background sounds for notification, so it was running, but the screen was dead.

    Decided to go with a Nexus 7 instead after that.

  • Your discovery has gotten you one step closer to being an sprite instance master, grasshopper!