ThePakernator's Forum Posts

  • > I actually just posted a thread on this too - should have found this first! Has there been any resolution to this, as I can't update most of my game settings and I really need to now?!?!

    >

    The pictures for me has changed with out changing any other settings, but took up to a week and some changed sooner that others.

    Hmmm ok, thats quite odd. I will not change anything further and wait a few more days and see if its fixed.

  • UPDATE: As well as still not being able to change the icon, I have found out that I cannot change some of the settings too. For instance, I tried to click the 'Is mobile enabled' button to the unticked position, but I can still play the game on my iPad or other devices!!! Any ideas anyone???

    EDIT: This is getting even weirder: now the icon has updated when I log onto my phone and search for it, but it still has not updated when I look on my computer...

  • I actually just posted a thread on this too - should have found this first! Has there been any resolution to this, as I can't update most of my game settings and I really need to now?!?!

  • Hello again,

    I updated my icon in the game to the image about 24 hours ago shown in the bottom of the image, but the arcade icon remained the same, shown in the top of the image:

    Tom (as well as others) I would really appreciate some help as the arcade icon is what will drive the clicks to my app! Here is the link: https://www.scirra.com/arcade/action-ga ... plit-21211

  • Your the selection of placed obstacles seem to take their predecessors into account, like no double police cars in sequence on the same lane, or in general the increasing frequency of lane changes. I'd like to know how the obstacle placement is controlled to create increasing difficulty but also avoid repetition (if it does).

    I can think of ways to query these things, but i was wondering if you had a particular setup to handle it efficiently?

    Ah yes I see. This was probably the biggest challenge to overcome - to make sure that there was always a path for the racer to pass whatever the difficulty. This may be quite difficult to explain without sharing the capx. I'm afraid I only really used a brute force technique, covering all spawning situations (e.g. if a police car is in the left lane, only spawn cars in the right lane, so there is still a path for the motorbike to pass in the middle.) The basic setup of the spawning is documented below.

    Overall, as the time went on there was not too much increasing of the frequency of lane changes, apart from a few more challenging (e.g. roadblocks including tanks) obstacle sets being introduced as your score increases. Disregarding this small contributor, the only reason why the game gets more difficult is really due to the increase in the motorbike's speed.

    All of the obstacles spawning is done with timers. Every (10 x (1 / motorbike speed)) seconds, the game attempts to spawn a car in a random lane. Then, every X seconds, the game attempts to spawn a roadblock or a police car. This is also done in a random lane in a random combination. The game does not detect if there has been repetition or anything like that, it just uses a random timer and then a lot of if conditions to ensure the cars appear randomly yet still allowing a way through.

    For the most complicated of combinations, I simply laid it out exactly how I wanted it to appear:

    This is only a small snapshot of the code (>1500 lines in total!), so it will still be difficult to understand.

    Please ask if you need help with this knowledge drop!

  • Nice project, fun too! Congrats on the release.

    Would be curious, if you don't mind talking about it, how you set up the procedural progression of 'encounters'?

    Hello there!

    Thanks for your compliments facecrime. And yes, I would be happy to discuss the setup - perhaps it would be easier if you could clarify exactly the progressional element you are interested in?

    Thanks for you interest!

    Scott

  • >

    > >

    > > Thx mate! Do you have a facebook fanpage or something else I could follow? Would probably be easier for you, rather than contacting each and every one of us ^_^

    > >

    >

    > No problem, was actually on the fence about porting it to Android and you tipped me over the edge! I'm afraid I only really operate out of Twitter at ParkercellUK - I just find Twitter the simplest way for gamedevs to promote their games!

    >

    Ouchy. I rarely use twitter. But I'll bookmark your profile =)

    Ever thought about using IndieDB? Its a nice heaven for any IndieDev. In terms of self-branding.

    Thanks for the suggestion. Will check it out!

  • Thx mate! Do you have a facebook fanpage or something else I could follow? Would probably be easier for you, rather than contacting each and every one of us ^_^

    No problem, was actually on the fence about porting it to Android and you tipped me over the edge! I'm afraid I only really operate out of Twitter at ParkercellUK - I just find Twitter the simplest way for gamedevs to promote their games!

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  • > Hello all,

    >

    > I have just released Sidecar Split for iOS and I was hoping that you guys would have a go (and maybe leave a nice review if you like it?). Simply tap to split and tap again to recombine, trying to avoid all the cars, police and even tanks!

    >

    >

    >

    > Here is the app store link: https://itunes.apple.com/ph/app/sidecar ... 80473?mt=8 iOS App Store

    >

    > Or just play it on the Scirra arcade: https://www.scirra.com/arcade/action-ga ... plit-21211 Scirra Arcade

    >

    >

    >

    is there an android version? My kiddo would love your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Hi there,

    Thanks for you interest, a few others have asked for the same thing! I have just started work on an android version, and will hopefully get it on Google Play soon. I will post a reply to you as soon as its up!

  • Hello all,

    I have just released Sidecar Split for iOS and I was hoping that you guys would have a go (and maybe leave a nice review if you like it?). Simply tap to split and tap again to recombine, trying to avoid all the cars, police and even tanks!

    Here is the app store link: iOS App Store

    Or just play it on the Scirra arcade: Scirra Arcade

  • ThePakernator The same problem hapened to me it just wont update so I just released a new version.

    Yeah, works for me to now. Literally just did that 2 minutes before you posted!

  • Had to reupload to publish a leaderboard. Here is the new link: https://www.scirra.com/arcade/action-ga ... plit-21211

  • Tom

    zenox98

    Now its the game is not loading at all for me. Really need a fix soon!

    EDIT: Ok, so I just reuploaded the game and it works fine now.

  • Have you tried just deleting and re-adding? Maybe an option whilst you wait for Tom to see this post.

    BTW Please be aware that the image in your signature is against forum rules, specifically:

    [quote:1pr3jfra]

    ... your signature may consist of a single image no larger than 530px wide and 90px tall...

    I'm sure the deleting and re-adding would work, but the update is not too key, so I might just wait until a solution is available or it fixes itself (somehow).

    Sorry about the signature image - was too excited about the marketing image I created to remember about the forum rules aha. I have changed it just now so everyone is happy.

  • Hello,

    When I try to upload a new version (the first submission was fine) of my app to Scirra Arcade it comes up with this error:

    I would really appreciate any help on this problem.

    (Old link: https://www.scirra.com/arcade/action-ga ... plit-21097)

    Reuploaded link: https://www.scirra.com/arcade/action-ga ... plit-21211