theman3446's Forum Posts

  • ,

    Add the Pathfinding behavior to all of the monsters, and in your eventsheet, add the following code:

    System >> On start of layout <Add another condition> System >> Pick random MosterB instance | MonsterA >> Pathfinding >> Find path to MonsterB

    MonsterA >> On path found | MonsterA >> Move along path

    MonsterA >> On collision with MonsterB | MonsterA >> Stop moving along path <Add another action> MonsterA >> Set animation to "atk" (play from beginning)

    Now make the same events again, but switch all of the MonsterA references with MonsterB and all MonsterB references with MonsterA.

    Does that help?

    theman3446~

  • Here:

    • Insert a "Keyboard" object.
    • Make an event: Keyboard -> Key Is Down -> "W"
    • Make an action: Player (or whatever you are calling it) -> 8Direction -> Simulate 8Direction pressing Up
    • Make an event: Keyboard -> Key Is Down -> "A"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Left
    • Make an event: Keyboard -> Key is Down -> "S"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Down
    • Make an event: Keyboard -> Key is Down -> "D"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Right

    Also, check in your properties panel and make sure the "Directions" property is set to 8 Directions.

    Does that help?

    theman3446~

  • Is your character using the 8Direction behavior, gomotion100?

  • Ok, got it.

    Thanks, y'all!

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  • Ok, thanks,

    Do you know of any software I could use to convert and copy my .ogg files into .m4a so I could import them successfully?

  • I have tried to upload music (.ogg) files and play them in my project using events, but nothing happened.

    In the sample projects, I noticed that there are two or three different types of music files (ex: .ogg , .m4a), and they play just fine.

    So do I need more than one music file type in my project to get it to play?

  • Oh I get it.

    I made it public, and here's the link:

    https://onedrive.live.com/redir?resid=7 ... 81%2118748

    Better?

  • Also, I tried making a text object (Text: "Music 'Background' is playing") and telling it (through events) that if anything is playing, make it visible. (It's Initial Visibility was set to Invisible.)

    When I ran it, the text showed up immediately.

  • Huh? MadSpy

  • Roal465 The music format is Ogg Vorbis. Were you able to download the .capx?

    If Roal465 was able to download it, I don't know why you aren't.

  • Problem Description

    I put an audio object in the layout and a music file in to the music folder

    In the event sheet, I insert the following event:

    System >> On start of Layout : Audio >> Play Background looping at volume 0 db (tag "Music")

    and run the layout, I get a white screen with no music playing. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    My master volume is 100% on my computer, but when I go into the volume mixer, it tells me that nothing's playing.

    Attach a Capx

    https://onedrive.live.com/?cid=7CCDCA64 ... 81%2118750

    Description of Capx

    All it does is when the layout starts, play the music file.

    Steps to Reproduce Bug

    Exactly what I said in the Problem Description section.

    Observed Result

    Absolutely nothing.

    Expected Result

    Start playing the music that I uploaded.

    Affected Browsers

    • Chrome: Yes
    • FireFox: Yes
    • Internet Explorer: Yes

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    The newest Free Edition (I don't know how to tell what the ID is)

  • Hi everybody!

    My name's Jacob, I'm 12 years old, and I'm a homeschooled student in America and have been interested in Game Design since I was 6.

    I've liked Construct 2 so far, and I hope it will only get better from now on!

    I've been looking forward to getting a lot of good support here with the Forums and meeting new people (electronically... )

    Jacob~

  • Are you saying that I can publish my game to the Amazon Appstore and then somebody will judge it?