thegrind's Forum Posts

  • Just tested a little more, and my game is running well over 3600 ticks/sec in IE11. I'm running it on a newly installed Win 7 64 bit Ultimate OS. IE11 is updated and so is Win 7 (no weird addons or similar stuff). Graphics card is an old ATI HD4600 with newest driver. It has caused me zero problems for the past 4 years.

    I will look more into it later today.

    On a sidenote, what a great performance gain I experienced switching from old Win XP x64 Pro to Win 7 (in all browsers).

  • Just out of curiosity - can somebody enlighten me about, why my game runs around 67 fps when I test it in IE11 on a 60 hertz monitor (std. desktop setup Win7). Runs 60 fps in Chrome and Firefox.

    Cheers,

    thegrind

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  • Hehe, not at all. It seems Construct insists on directing me to the above page everytime I open up a project using > ~1gig of memory.

  • I promise you I will remember not to waste my memory (https://www.scirra.com/blog/112/remembe ... our-memory) if you tell me how to NOT see this popup, everytime I open my project. After seeing it about a 100 times and counting, I can recite it in sleep.

    Yours truly,

    thegrind

    PS In anticipation of clever answers, let me note I'll accept my waste of memory, as long as I'm still in test phase <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Seems to run smoothly - thumbs up!

  • I'll bump this since I was just wondering about the same thing...

  • Good with an affirmation. Thank you for the answer!

  • Would this be the intended way, to store 1 mouse click on 2 or more overlapping objects (in this case sprites):

    [attachment=0:1xzzsllo][/attachment:1xzzsllo]

    Cheers,

    thegrind

  • Thanks for your feedback!

    Your first two items are currently available in the C2 Data Editor. Renaming arrays is like renaming a file in Windows. Click once to select and click again to go into rename mode. To rename columns double click the column header.

    I do not understand your third item. To import JSON already in C2 format you should paste it into the main screen.

    Good luck!

    Nice, thank you for the clarification! I also got the JSON import to work from my original JSON file. Must have been some mistake on my side - I have no idea why, since even I, normally can handle the complexity of copy and pasting text

    Cheers,

    thegrind

  • Hi ggibson1

    Nice tool - just bought it.

    Initial thougts after about an hour of playing with it;

    • It would be nice to be able to rename arrays.
    • It would be nice to be able to rename columns.
    • The editor couldn't import a json file, C2 didn't have any problems with (probably because of tab formatting). I had to load the json in C2, and then download it again via C2 - not as smooth as I hoped.

    Otherwise it seems to do the job I bought it for - props!

    Cheers,

    thegrind

  • Attached is a simple example of webstorage use , for basic save/load/clear operation - in case some people revisit this thread looking for something like this...

    Cheers,

    thegrind

    [attachment=0:kyn5vvhx][/attachment:kyn5vvhx]

  • Ashley

    to be honest, even without the Wkwebview bug itself, a condition to test if a save exists, and an action to delete a save are still something people can expect to find by themselves rather than having to build it with the webstorage (some people say it is not hard, true, but it is just troublesome and feels like a feature incomplete, the same way being unable to reset persistents objects was).

    I could use exactly that feature in the game I'm working on at the moment (save exist and delete save). I think it would match the current high abstrations level of Construct 2, and I imagine that a lot of small game hobbyists could use it too.

  • Problem Description

    Sine behavior, size movement, causes a sprite's size to reset to original size (despite being changed by 'set size' action beforehand).

    Attach a Capx

    [attachment=0:30xe9u25][/attachment:30xe9u25]

    Description of Capx

    Setting size on cyan sprite to match the size of the pink sprite. Starts sine behavior with same attributes set, for both sprites.

    Observed Result

    Cyan sprite resets to original size as soon as sine behavior is activated.

    Expected Result

    Cyan sprite should keep the size set by 'set size' action.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    Win XP x64 Pro SP2

    Construct 2 Version ID

    184 64 bit

  • I know volkiller730, but thanks for trying to help.

    I asked about 'trigger once', because I was wondering if it was intended to work this way.

  • Hi codah,

    I'm not sure it makes sense and it is not very practical imho. You can switch to another layout and back (makes sense in various game scenarios), but it would be undesirable to run the event again.

    I attached a concept demo capx. I think the concept is pretty selfexplanatory though.

    Cheers,

    thegrind