Terrato's Forum Posts

  • It does? how? I have a solid platform with a Sine behavior which the main character can step on but when it moves the character just stays on its place and eventually it falls down, when I want it to follow the platform I need to put some "set X to blah.X+'number' on every tick" and such. I would be very grateful if you could tell me what am I doing wrong :(

  • I don't know if this has been suggested before but there goes.

    It would be a nice addition if the object with the platform behavior, while standing on a moving platform, would change it's coordinates according to the platform, without glitching.

    I'm having a lot of trouble doing this on my own, I think I have something close to the desired effect, but it would be great if this came as a part of the behavior, being able to turn this on and off would be useful too.

    Just an idea :)

  • Well, the game is both in spanish and in english, on the main menu screen there is a tab that you can click to change it, also on the pause menu there is that same tab again.

    I'm thinking of working on a loading bar for the loading screen, maybe that will make it clear that it IS just a loading screen :S (most people think that the orc part is the game... that's really bad T__T), about the controls, what is it that you feel need more work? for example, a couple of friends have been telling us about the jump mechanics, so we've been tweaking them a bit and it feels better to them, but what feels wrong for you? maybe that's something we haven't noticed.

    And about the green plasma, I don't want to use text to explain stuff all the time, I like it old school, so the first part of the level was designed that way to make the player try different ways to interact with the ooze, to learn on its own. Do you think maybe we could do it some other way? or... what's the part that is not clear? like... :P I dunno... the fact that it is not good for attacking or... I don't know... :S making the game it is really hard for me to notice that kind of stuff... if you could elaborate a bit it would be very useful :D

    Thanks in advance for your time ^-^

  • Huh?... but... it IS in english :S... you can move with WASD and shoot with the mouse, you can see the controls from the menu or from the pause screen :)

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  • :P right... I'll check that out, if I can't do it then I'll just take out the loading screen altogether :(

  • O__O it doesn't load anything past the orc and the dudes? really?

    You gotta give it some time, it's more than 20mb :P so please be patient... I'm sorry it takes that long :(

  • ...not even one comment?... even a little one?... :(

  • I can try :S I think I have an idea of how to make it happen, but to be honest it seems pretty random to me...

  • Hello everyone.

    It's the second or third time I've gotten this error after a crash:

    dl.dropbox.com/u/41571201/C2%20Error.jpg

    The first time I managed to fix it kinda easily, this time I'm having some trouble. I think it would be great if C2 gave me more details about the part of the page where the error is, like: "behavior already exists", ok... so, tell me the two places where it exists so I can go an erase one of them, for example.

    That would save me some suffering :)

  • Well :P my project, as of now, has 955 events and an approx. size of 25.6mb... XD but still, it only takes that long when it backs up automatically.

    EDIT: Oh, and btw, it would be great if you wanted to check it out and gave us some feedback :P

    scirra.com/forum/forum_posts.asp

    Thanks in advance if you do :D

  • Yup, exactly, that would be just great :D

  • I have it enabled, but I find it very annoying, I had it configured to backup every day, now it's every two days, but when it backs up my stuff it takes forever (almost 5 minutes at least, I think it actually takes more...) and there is no way to cancel it, backing up manually I take less than a minute to save a .capx :S, why is that, by the way?. Also there should be a way to cancel the back up process in case you're in a hurry or something, it would definitely come in handy.

  • Sometimes when I'm done working I save backups, I used to do this everyday, I work on my .caproj and at the end of the day I save a .capx just in case.

    But sometimes I only save my .capx and forget to save the .caproj, so the next day I open the .caproj and start working on it unaware that I'm modifying a version of my project that is not up-to-date.

    It would be nice that C2 saved the .capx as independent files and that it let you keep working on your .caproj, because what it does is that once you save your project as .capx, from that point on you're no longer working on the .caproj, but on the .capx, so any new updates will be recorded on the .capx and to go back to working on the .caproj you have to close the current work and open the .caproj again.

    I just find that a bit annoying, I hope I'm not the only one :S maybe I'm missing something.

  • Hello everyone.

    Here you can play the beta of our game, this is only a two level run which purpose is only to test the gameplay mechanincs, there's no story involved in this build, we're only testing the core gameplay and stuff.

    By the way: The game is NOT about an orc that kills little samurai dudes :P that's just the loading screen. It may take a while to load, so please be patient :)

    You can play the game with QWERTY keyboard here: Kibexia QWERTY

    or you can give it a go with an AZERTY keyboard here: Kibexia AZERTY

    Just keep in mind that the "controls" window will always show the QWERTY controls :) and also that the AZERTY version is not as up-to-date as the QWERTY one since our public is mainly the QWERTY users :P

    Being a Beta Version we are still missing a lot of sound effects, but there should be music and some shooting sounds. We also recommend you to try it on Google Chrome.

    We would be very grateful for any feedback sent to us, please send it to the email that's shown in the game. Please let us know what you think about it :)

    Thanks for your time and support.

  • All right! thanks, man! I'll check it out right away!