Thanks :)
The music is not mine of course ;) (it came from Last Exile, an anime)
Autoshoot is good to free one of your fingers. Usually in this type of shmup, the fire key is always pressed down, which is imho a nonsense : if it's always down, delete the key and put autofire when enemies are on screen.
Now you can use fingers to make something else. Like this game got already 4 buttons in addition to arrows, I think it's enough for the left hand. :)
There are some left/right movement enemies, try segments 7, 8 and 9 ;)
I'll add more type of enemies in the future, some making zigzags, making translations like space invaders, coming from back, teleporting,
etc., and a boss every 10 segments (that's why the game is actually finished at segment 10, because I have to make first boss).
I plan to make 100 segments, with a non-game-speed-influenced timer for speedrunners.
On first time, score was on ships, that's indeed nicer. But I moved it on bottom/right to not overflow the readability of the game : the less informations on playing field you got, the more you can see what's important (like lasers and enemies).
Maybe I can make an option to switch between 2 modes, for people who wants it nicer and people who don't want be bothered. =)