TELLES0808's Forum Posts

  • I see your points. I'm waiting to introduce a molotov cocktail, but, manual reload can be a nice mechanic, maybe I do it with the left button for each bullet (using it right now to advance stages in this beta). About the shotgun range, I'll take a look to watch into it later.

    Later I'll implement some death animations, GFX and reactions.

    The portrait format is because of two things, first, game art, second, the space stages, when he launch the rocket and reach the mothership in space, this stage will be the main part of the game.

    I was expecting to use parallax in the background with 3 to 4 layers, but for a reason I don't know exactly, it's working only in the horizontal, while jumping don't move the background at all =(

    Noticed it working when the player is far from the bottom, but it will affect the screen. I'm thinking in use a Scroll To on an invisible object upper and see what happen, something like a hack.

    Thank you for the feedback, I was waiting for it.

    Edited: the parallax problem was solved using math =D

    What about the shotgun shot a bunch of spheres two time far from the actual range? But when shot, it's direction will be keep, different from the actual system with the smoke.

    Updated: Death animations and sound effects.

  • Thank you.

    I have updated the demo in Arcade.

  • Using compatibility mode with Windows 8 it work.... I have no idea why Win 10 is making trouble with it...

  • Hello,

    Progress here

    Next, I'll be reviving my old and dust Once Upon An Apocalypse adventure game =]

  • Updated: https://www.scirra.com/arcade/shooting-games/not-in-my-farm-13830

    It's a type of platform game where you'll control a boy to defend the farm from alien thieves, pursuing them later and destroying the mother ship.

    The stages of the game is fast, short, but you'll be able to upgrade and earn many achievements.

  • Anyone is in the same boat? I have a laptop of Dell, with dedicated graphic card Radeon HD 7670M but still receiving the message about WebGL.

    I'm running chrome R58 and playing games of Unity as well without any problem, also WebGL games run perfectly here =

    Hope to have an alternative, or use C3 will be a dream only. Time to move on...

  • Hello, I'm here to present my WIP, old, dusted, and going game.

    The game is about an Alien invasion, and they are stealing your critters. Defend your farm and do your revenge against them in this little and short game made with much love and passion.

    First Screens and prototypes are here:

    And the new looking after replacing some of the placeholders and exchanging the gameplay:

    I believe the game will be finished and polished in a week, so, stay tuned!

  • Hello,

    Recently I received an email from Game Jolt about a game jam with the theme of Space.

    I'm looking for a partner to join.

    The theme Space match perfectly with my last project and I want start from scratch in the jam.

    It will run from 19 to 21, more info here: http://jams.gamejolt.io/beansjam

    My project is hosted here. It's about a farmer who defend his critters from aliens, and each wave will come with a boss, who, after defeated, will drop a part of a spaceship build on the water tower.

    After this stage, the hero will drive the spaceship to the orbit, dealing with more spaceships, also with the possibility of jump of the spaceship to catch more upgrades. The last stage will be a mother ship like Independence Day. Will have achievements for who finish the game without any upgrade, without dying, and so on.

    https://www.scirra.com/arcade/shooting- ... farm-13830

    More details:

    The player will have 3 frames with very little modifications on the hair and legs, to give him the feel of movement even in standby.

    Arms will be in a separated layer with the shotgun, they will be very small, like a pixel of width, and will rotate always pointing to the mouse.

    Aliens will be in 3 types, small ones to kidnap the chickens, big ones to kidnap the sheeps, and very small ones with an old truck to kidnap the cow.

    Spaceships will be discs with rivets, a dome of glass up and lights on the edges. The water tower will be that typical used on farms, with 4 legs and truces, also metal with rivets.

    The house will be a country bungalow, also, the aliens will come from a corn plantation.

    Aliens should have at least 2 frames to walk, and two to walk with the critter pickuped, plus two frames when they are appearing.

  • Oh no, I've been neglecting this thread again! Here's some more Pepper Grinder stuff.

    Take my money, give me the play xD

  • Simple and nice =]

  • Isometric Character Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-character-template-3090

    <p>This mosaic contain 19 isometric poses facing front and back in layered in individual poses as a PNG.</p><p>Draw your own Character easily using this Template and make Amazing Games!</p><p>This kit includes the follow poses with hundred of frames:</p>

    • Standing;
    • Walking;
    • Trowing;
    • Carrying over head;
    • Sending a Kiss;
    • Bye;
    • Hand over mouth;
    • Shaking hand;
    • Leaving the hands on;
    • Drawing the sword;
    • Raising the sword;
    • Sword Attack Sequence 1;
    • Sword Attack Sequence 2;
    • Sword Attack Sequence 3;
    • Sword Attack Sequence 4;
    • Sword Attack Sequence 5;
    • Kick Attack Sequence 1;
    • Kick Attack Sequence 2;
    • Punch Attack;

    Use this topic to leave comments, ask questions and talk about Isometric Character Template

  • You can solve everything you want wile fading with a single conditional, it's easier than configuring and filtering fade behavior variables...

  • You don't need functions, you can simple filter usina the same condition of the trigger for the function

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's already on the Construct 2 sample files, search for the Tank sample, also on the ghost sample.

    scirra.com/tutorials/355/making-character-composed-of-multiple-parts