Taximan's Forum Posts

  • if I export my projects without minification it works fine. It's very strange.

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  • I have been able to test on my brother's computer, and it works fine, it's my pc's problem, but I don't know how to solve it ...

  • If no one comments on this, it will be that it is only mine.

    I have tried in all browsers and with old projects that I have not used for months, the failure is always the same.

    Can anyone give me any suggestions?

  • Today I have tried another project that I recently published, and now I cannot use any ninify.

    This happens to me in all my projects, and I don't use any third party plugins.

  • The simple one also fails ;(

  • I don't have much time to research, but now I always get error while encrypting the project.

    I don't use Javascript or third-party plugins.

    This is what appears in the log. I don't know if it helps.

    Picture does not appear ...

  • I have been investigating the problem, I don't know if it is encryption, activating and deactivating groups does not always work in android.

  • if you use advanced encryption many events do not work. I don't use any third party plugins.

  • I want to publish my games outside of the google store, but when installing them I get this message.

    When I sign the apk as "APK to debug" this doesn't happen.

    Use the same signature that I use in the goolge store.

    How should I sign the apk so that this does not happen?

    Thanks and sorry for my google english.

  • It uses a very weird structure, I don't understand "every tic".

    Structure everything into groups, and disable them when they are not needed.

    Large projects are very complex, it is difficult to understand them if you do not work on them from the beginning.

  • RibisI had a test version on google play, but google censored me for the murderer boy scene ... (now he's a 21-year-old fat guy ...)

  • The issue I have is that Android games made with other engines (even games made by myself) run MUCH faster on the low end device that I'm testing than my C3 app.

    I've optimized my app in every way possible, but if I even want to hit the dizzy heights of 30 fps I basically have to remove pretty much everything. What's more, is that my app is essentially a VERY simple one screen animation.

    The only part of my game that runs at 55fps is the menu screen because I have stripped out all animation and there is very little code.

    Oddly, it runs at at smooth 60fps on some slightly newer devices, but its unclear which devices exactly the engine has problems with.

    I CAN get it run fast if I set the frame rate mode to Unlimited, but I'm told that I shouldn't do that in a release build because of battery drain (and some other reasons?). I would probably prefer to set this mode for the older devices that run the engine very slow but I don't think there is a way to switch this mode at realtime :(

    It is very strange that a simple game does not work well. If you put a screenshot or video of your game, maybe we could help.

  • jobelThe longest and most complex animations are videos, it would waste a lot of memory using the C3 engine, the simplest if you are made with sprites in the game.

  • If you want to create a game for phone, it is best not to include effects, and if it does include the option to disable them.

    I create very large games with construct 3, and I'm not having performance issues.

    It is true that some non-snapdragon processors have problems.

    This is a video of the game that I am working on now, in snapdragon it is perfect, in Helio it has FPS drops, but it can be played.

    https://youtu.be/ouZEG4JRyec

  • I downloaded it yesterday, I guess it would be the latest version.