I think I found the answer to my problem.
The same game exported in C2 needs 600m less memory to run than on C3.
C2 generates 532 Spritesheet, C3 only 167.
C2 only loads the necessary spritesheet in memory, C3 loads many spritesheet with unnecessary sprites.
This is just my guess.
Import the construct 2 project, if in construct 2 needed 364 megs, I do not understand why in Contruct 3 uses 1300.
Compress the images with Tinypng, that greatly reduces the consumption of RAM, the game works perfectly on a phone with 1g memory.
You can check the version of construct 2
play.google.com/store/apps/details
Delete all the text but the problem is not solved.
In another test delete the rewar ads, not solved...
A capture of the properties of my project.
I use the 125, but I have many text objects, I have more than 100 .... omg ... will I have to change them all?
Can't anyone help me? ;(
This is the game in motion, I hope I have no ram memory problem...
I'm working on an improved version of my first game.
With construct 2 and using coocon, I needed 384 m of ram in android.
Using Construct 3 uses 1300 m or ram!!
Can this be for the rewarded ads?
Before I used interticial ads ...
Thank you
Some screens of my last game, is still in process and I have some technical glitches.... but I hope to solve them ;)
This is one of the animated scenes I'm doing for the game.
I'm sorry to take this issue again, but I can not find a solution to this problem
Thank you very much ... I will try this.
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This is the code I use.
Ok this method works, it only has one problem and it is not small.
When I make an update all dictionaries are restored by default ... it is a big problem, it is a very long game and I could not perform any update.
I've been very busy, but today I have time to try this. Thank you
My English is very bad, I do not know if I understand your problem well, but if you create the same object several times, you will share the value of the variables.
If you clone the object, that problem should disappear.
For my game I have created a dictionary that I load with AJAX and everything works perfectly.
But when closing the game all data is reset.
How can I make these data permanent? For example the number of potions.
Thanks and sorry for my English...