I use the 125, but I have many text objects, I have more than 100 .... omg ... will I have to change them all?
Can't anyone help me? ;(
This is the game in motion, I hope I have no ram memory problem...
I'm working on an improved version of my first game.
With construct 2 and using coocon, I needed 384 m of ram in android.
Using Construct 3 uses 1300 m or ram!!
Can this be for the rewarded ads?
Before I used interticial ads ...
Thank you
Some screens of my last game, is still in process and I have some technical glitches.... but I hope to solve them ;)
This is one of the animated scenes I'm doing for the game.
I'm sorry to take this issue again, but I can not find a solution to this problem
Thank you very much ... I will try this.
This is the code I use.
Ok this method works, it only has one problem and it is not small.
When I make an update all dictionaries are restored by default ... it is a big problem, it is a very long game and I could not perform any update.
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I've been very busy, but today I have time to try this. Thank you
My English is very bad, I do not know if I understand your problem well, but if you create the same object several times, you will share the value of the variables.
If you clone the object, that problem should disappear.
For my game I have created a dictionary that I load with AJAX and everything works perfectly.
But when closing the game all data is reset.
How can I make these data permanent? For example the number of potions.
Thanks and sorry for my English...
I do not understand your question, it is used exactly the same as using construct 2
I tried to use all screen options
-off
-Scale inner
-Scale Outer
-Letterbox scale
-Letterbox integer scale
But I can not get that line to disappear...
This is the configuration that I use in all my games...
When I use the Construct 3 engine, a gray bar appears throughout the game (at the bottom of the screen). Also the performance is very bad, and when I use transparencies they blink.
This does not happen in the preview.