Taximan's Forum Posts

  • Organize all my sprites and destroy some at the star, follow almost everything without changes.

    But change the sprites without animation and they only appear in some levels for Tile backgrounds, the performance is the same, but now the game needs 275 megabytes (before 480).

  • This is a small example.

    This spritesheet of 1024 would only have to be loaded in the introduction of the game (it is a comic in which the bullets appear).

    But at the bottom you can see a small explosion that appears in all levels.

    (Edited does not see the image)

  • I did a test with the 512 sheets, increased the memory by 20 megabytes, and also the performance worse :(

  • I've been trying to optimize the performance of my game for 3 months, but the algorithm to group the sprites does what it wants, wasting a lot of memory.

    It's a shame not to be able to use the 4096 sheets because the memory usage is too much.

    If you can't get a spritesheet editor, give the option to disable the algorithm, large projects would gain a lot of performance.

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  • I'm sorry my English is very bad.

    I meant "Pin behavior", I don't ping, I don't know if it's better understood now

  • When I ping an object that has a slow movement, a delay is attempted and the result is an abrupt movement (this happens in the apk).

    With "every tic" the movement is prefect, but I don't know if the performance will be worse.

    Sorry for my English.

  • Ashley> Please file a bug report following all the guidelines.

    The project is very large, 170 megabytes, and I do not know how to simulate the error in a smaller one.

  • When I activate Web Worker, I only get a black screen on android.

    With other projects this does not happen.

    Is there any way to find out why this happens?

    Tagged:

  • It is more practical with functions, it is faster to activate them later.

  • Thank you

  • I do not know if I can deactivate many groups in a single order, or I have to do it group by group.

    Thank you.

  • Can not create multiple collision polygons for a single animation?

    I do not know if this could be done in the future, but it would be very useful.

  • Long ago I report a bug, not very common but very annoying.

    https://github.com/Scirra/Construct-3-bugs/issues/2728

    It hasn't been fixed yet. On another issue, a provisional solution is given.

    https://github.com/Scirra/Construct-3-bugs/issues/2364

    I've tried, but I can't get it to work.

    there is a very simple solution to this. Splash screen with the correct sizes and the plugin has to be used.

    Put Splash Screens into www folder with the following sizes:

    LDPI:

    ◦ Portrait: 200x320px

    ◦ Landscape: 320x200px

    • MDPI:

    ◦ Portrait: 320x480px

    ◦ Landscape: 480x320px

    • HDPI:

    ◦ Portrait: 480x800px

    ◦ Landscape: 800x480px

    • XHDPI:

    ◦ Portrait: 720px1280px

    ◦ Landscape: 1280x720px

    • XXHDPI:

    ◦ Portrait: 960px1600px

    ◦ Landscape: 1600x960px

    • XXXHDPI:

    ◦ Portrait: 1280px1920px

    ◦ Landscape: 1920x1280px

    Add the following to config.xml:

    <plugin name="cordova-plugin-splashscreen" />

    Reference the splash screen in the config file.

    This fixed it. Here is how my config file looks.

    <plugin name="cordova-plugin-splashscreen" />

    <platform name="android">

    <splash src="www/splash-land-hdpi.png" density="land-hdpi"/>

    <splash src="www/splash-land-ldpi.png" density="land-ldpi"/>

    <splash src="www/splash-land-mdpi.png" density="land-mdpi"/>

    <splash src="www/splash-land-xhdpi.png" density="land-xhdpi"/>

    <splash src="www/splash-land-xxhdpi.png" density="land-xxhdpi"/>

    <splash src="www/splash-land-xxxhdpi.png" density="land-xxxhdpi"/>

    <splash src="www/splash-port-hdpi.png" density="port-hdpi"/>

    <splash src="www/splash-port-ldpi.png" density="port-ldpi"/>

    <splash src="www/splash-port-mdpi.png" density="port-mdpi"/>

    <splash src="www/splash-port-xhdpi.png" density="port-xhdpi"/>

    <splash src="www/splash-port-xxhdpi.png" density="port-xxhdpi"/>

    <splash src="www/splash-port-xxxhdpi.png" density="port-xxxhdpi"/>

    </platform>

    My English is very bad...

    Tagged:

  • Thx :D

  • How can an event begin when an sprite does not exist?