Taser's Forum Posts

  • Ok do you mean,

    So both get destroyed but only one death animation right?

  • I knew this before but I forgot maybe someone help me with this.

    I'm trying to do that thing where you remove a tile from a tilemap in game by using the mouse.

    It's some kind of command like TilemapToMousex(Mouse.X) Something like that. Any help would be great.

  • Taser

    That seems like quite a pointlessly over-complicated way of doing something that is so simple, and doesn't seem to relate to the OP question at all.

    How doe's it not relate to the question, he wanted to know how to move a sprite every tick so I gave him a way. It might be complicated but it's a Answer to the question. Also I'm not posting for you, I'm posting for him so that he will have an idea of a way in which it could be done. Obviously the best way would be

    keyboard F down >> 8 direction move left. :\</p>

  • Can't figure out how to upload a .capx but this is the answer

    Global Number "Movement = 0" 1= Move 0 = Don't move

    System>>Movement=1 >>Simulate 8Direction pressing left

    >>Everytick

    Keyboard F is down >> System Set movement 1

    Keyboard F released >>> Set movement 0

    Full details:

    Basically what your doing is when you are holding down F your setting a global value to 1 then when you release the button your setting it back to 0.

    Since 1 means to move left and 0 means to not move the system works.

    Just make sure the first system has a Everytick.

  • When running a game in NW.Js I want to know how to change the icon that appears at the top left.

    Not to be mistaken with the loading screen icons ( I know how to change them)

  • bump

  • How many objects/values can I have synced though the multiplayer plugin before I start to have issues?

    Side note: I know I'm posting this in the how do I....? section but there isn't a room for people who just want to ask question that doesn't relate to using the editor.

    Ashley if you read this maybe add one?

  • After 8 hours the editor will start to abnormally run. Events that worked 5 mins ago will no longer work, After a restart the events work properly again.

    I'm running the newest bata as of this posting on windows 10 both in google chrome and firefox.

    I've also ran it on NW.js same problem.

    Sorry for no capx. but I don't want someone stealing my project, Hope you understand.

  • Multiplayer > Sprite > Behavior Scroll to.

    Problem, When peer connects to host, host creates another sprite like it's self for the peer. When trying to turn off (scroll to behavior) for peer I find it applies to both of them.

    I've tired given them both different IDs but when it comes to the turn off part it still doesn't work any ideas?

  • bump

  • Problem:

    When I put the Behavior "scroll to" on my character he bugs out and gets stuck at the middle of the map and won't actually scroll at all.

    Details:

    I'm using the Multiplayer plugin and basically I just want the character to "scroll to" when he/she moves though the map. When I preview the character bugs out and this invisible wall is in the middle of the map and the character won't go beyond the edges of the map but as soon as I remove the "scroll to" behavior the invisable wall disappears and everything works the way it should.

    Trouble shooting:

    I've tired to put the scroll to behavior on other objects such as a text object with no text and then pinned it to the character but that didn't work.

    I've looked though my events and I can't seem to find anything that would stop the character from being able to use the scroll to.

    Any thoughts?

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  • The background of the Text Box is White but I want it to be black.

    How do I change the Text Box's background color or turn it transparent?

  • Problem

    The host is able to move around freely but when the peer moves the peer keeps getting reset back into the same spot the peer was spawned in.

    Deatails

    I've been working off the real time project that came with construct 2 and it seems like everything is fine for the host but the peer is just having a hard time.

    I am able to send text messages though the chat log for both the peer and the host. Both say they are connected so I don't think it's a connection issue.

    In my game I'm trying to use the same movements but without the lasers. it's more of a co-op thing when a pvp.

    Any ideas?

    Side note: I've tired using the real time multiplayer project by it's self and it seems to have a hard time connecting to other users but when I open two web browers it will connect to myself just fine.

  • Yeah I figured it out. ty

  • I been searching all over the Forums,Manual,Google and YouTube for this one simple answer.

    How do I erase a tile from a tilemap when I am in game by clicking on it with the mouse?

    "

    PositionToTileX(x)

    PositionToTileY(y)

    Convert an X or Y layout co-ordinate in to the corresponding tile number in the tilemap. For example, this can be used to get the tile position under the mouse. "

    Am I on the right track?