I have problem with game loading on IE. On Chrome/Firefox/Opera my game works great. But I have problem on IE.
When I running game from construct2 with Preview Browser game loads on IE with out problem, but after exporting on server game loading stops on first load screen (with construct2 logo ~ 25 % is loaded ). I see form IE console that c2runetime was downloaded with asset for my custom loading screen and most of m4a files. (I've added mimetypes to sever configuration) so in logs it looks like this:
URL Protocol Method Result Type Received Taken Initiator Wait Start Request Response Cache read Gap
/media/enemydie10.m4a HTTP GET 200 audio/mp4 8.27 KB 406 ms 2028 344 62 0 0 655
Some sound files have strange status code:
URL Protocol Method Result Type Received Taken Initiator Wait Start Request Response Cache read Gap
/media/enemydie6.m4a HTTP GET (Aborted) 0 B 484 ms 2028 437 47 0 0 577
/media/lightningshoot.m4a HTTP GET 206 audio/mp4 14.70 KB 421 ms 2247 359 31 31 0 421
/media/visshoot.m4a HTTP GET 0 0 B 437 ms 2247 359 46 32 0 405
How do you think where is the problem audio files or maybe custom loader problem because c2 doesn't switch to custom loader. ?? Console doesn't show any Error loading stops and custom loader is not showed.
Edit:
This is not a problem with custom loader because I've turned it off and game still stuck on stock loading bar. Now ~80 % because withoust custom loader all gfx assets was downloaded. Bar is not red so this is not a problem with lack of assets. It looks like it doesn't change to first layout.