superkew's Forum Posts

  • Hi

    I would use the "Function" plugin. I found it useful for running code asynchronously.

    In the function you could pass a parameter of the card name.

    Then in the function you could do something like:

    Set card frame to (face up frame)

    System -> wait

    Set card frame to (face down frame)

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  • Hi

    There are some posts on improving performance.

    I posted a similar question, see here scirra.com/forum/improve-ipad-performance_topic51828.html

  • Thanks guys. I did indeed have Touch2 installed. But I have removed it from the project.

    Got it working a bit better.

  • Ok, funny thing happened.

    I was curios to why I had a touch2 plugin. Turns out that when I installed an update, somehow the older Touch plugin get re-created as Touch2 but with the old icon.

    I will try create some sample projects to figure out what is wrong with direct canvas and touch.

  • Hi

    Have you tried the "System -> Create Object" method?

  • Oh, on the touch release I tell the game to go to a new layout.

  • Has anyone experiences the OnTouchRelease not working on AppMobi?

    I made a "start" button and it doesn't seem to work.

    Should I use Touch2, or is there something specific I need to do?

  • Thanks for the replies.

    A lot of games (see angry birds) have some sort of exit button, whether it closes the app or not, it still hides it, or minimizes it. Is there a way to hide or minimize at least?

    Does the same apply with Android?

    I just want to make sure that people don't hate the game because there is no way to exit.

  • I am still playing with both exporters.

    At the moment I have them both building the game into an app nicely, and my game is "native" for my iPad, but I want to know if there is a way to close the game.

    Not just by pressing the button on the iPad, but actually a way to exit the app.

  • Hey guys

    Did Apple make changes to their browser or did the Construct team make some serious enhancements?

    Since the last stable release I have been keeping up with the betas and now have r95. I exported to app mobi for the ipad, and there are still those teething issues.

    But then I tried the game in the safari browser which was terrible slow before, and is now very good!

    What has changed - I am not complaining, bu very curious. Looks like a 20 fps increase.

  • Thanks Ashley.

  • With all the new exporters and fun things happening in construct I want to know from everyone what you have found works for you.

    In terms of exporting a game for Android and for iOS.

    Firstly, what is the difference between the appMobi Phone Gap SDK and the normal one, is it that one supports more libraries, but then if I want to use the PhoneGap SDK, do I export for app mobi or phone gap from Construct 2?

    Tried cocoonJS, but I can tell it is still in its infant stage.

    Feedback would be cool, really trying to find the simplest and most efficient way to get a decently performing game running on iOS (without the status bar, and with loading splash screens).

  • Cool stuff :)

    Now we hope that appMobi allows status bar removal, and then all will be good!

  • Hi Ash

    Yea it is iOS 5.1 on the iPad 2.

    I don't have an iPhone, but I am hoping that it will be fine on there.

    I know you hate this question, but how long do you think it will be before you have directCanvas working? Estimate in months would be great.

    Are you working on direct Canvas for appMobi only, or will it work on Phone Gap too?

    Thanks

  • How does the iPad 2 cpu (dual core) compare to the older X10 (single core)?

    Is there another way to simulate gravity apart from physics?