SteamPoweredPix's Forum Posts

  • Easy way around is to add another action to the one that disables solid that moves the player 1 pixel at angle 270.

    Just tried it. Didn't work for some reason.

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  • Problem Description

    Objects with platform behavior (A) hover if the object stood on (B) is solid and becomes non-solid IF the platform object (A) continues to overlap the object (B).

    Attach a Capx

    h*t*t*p*s*:*/*/*drive.google.com/file/d/0B8yJ9xARb1_JaGJ6V0k5Z3g0Q1E/view?usp=sharing

    Description of Capx

    Contents:

    A controllable (arrow keys) platform object (A).

    The floor.

    Object (B), it's solid state can be toggled with L and K. Round = Non Solid, rectangle = Solid.

    Steps to Reproduce Bug

    • Step 1 Stand on the object in its solid state.
    • Step 2 Flip the object into non-solid state.
    • Step 3 Object with platform behavior will stand on it despite it no longer being solid.

    Observed Result

    The platform behavior object (A) will be standing on nothing until it jumps or walks off of the edge of the object.

    Expected Result

    (A) should fall down.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (N/A)

    Operating System and Service Pack

    Windows 10

    No known service pack

    Construct 2 Version ID

    Release 221

  • I have recently been trying to understand how to use xml to create dialogue systems.

    Ive tested some example .capx files and I thought I understood. I then tried to implement it so it could choose from multiple sets of dialogue. To do this, I followed the same template in the xml as the first one, then changed the tag. However, as soon as I change it and try to load the second set of dialogue, it doesn't work.

    I switched around the order in the xml file and then the second one (now first) worked but the original didnt.

    What am I doing wrong? Thanks in advanced. (Nothing too complex please, im a total noob )