statham's Forum Posts

  • Tell me that you know

    You earn money with your game? a lot?

  • But my game has no lives, items ... It's a puzzle game with many levels, charging for a pack of levels?

    In Kongreate pay you money for each person playing your game, you need to be very good to win real money ...

    It is clear that without advertising, promotion or any game will come to nothing.

    I would like to upload it to steam, but "construct" can?

    Many months developing a game to win nothing, removes any illusion

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  • I want to know the range of possibilities that I have to earn money with my game:

    Mobile devices

    • AppleStore
    • Play Store
    • Amazon

    Web

    • Kongregate: Someone has used Kongregate? how does it work?

    That way you can get more money to your application?

  • What are the differences between paying $ 500 and phonegap or Intel that are free?

    It will look as bad as with xdx

  • But in small-screen mobile with Android 4+ you would have to go well no?

  • Sampling: linear

    WebGL: off

    use high DPI: No

    Fullscreen quality: High

    Downscaling: High

    Pixel rounding: off

    And still is fuzzy on small screens

  • It's weird because I do not have any plugin installed, only the default ones to construct, my game is super simple but have a lot of mistakes ...

    In old mobile is slow and blurry error, when compiling the .apk ,15 seconds to enter the game ...

    With phonegap coconjs or you can get the apk?

    Yesterday download attempt "phonegap" but does not carry installer ... I stressed this

    Sorry my english

  • Thanks friend, use intel XDK and is giving me a lot of mistakes when compiling the .apk file

    It takes me more than 15 seconds to start the game and my game is very simple, it can be heavy objects?

    The error is this:

    Plugin installed: Device (org.apache.cordova.device)

    Plugin installed: AdMob Plugin (com.cranberrygame.phonegap.plugin.ad.admob)

    Plugin installed: Android IAP (com.smartmobilesoftware.inappbilling)

    Plugin installed: cc.fovea.plugins.inapppurchase (cc.fovea.plugins.inapppurchase)

    Error: Plugin failed to install: com.mcm.plugins.androidinappbilling (com.mcm.plugins.androidinappbilling)

    I did not know it was so difficult to create a game, every day I regret more

  • can you answer me? Thank you

  • Sorry, my English is bad and perhaps misunderstood. This saying should use the device you want to use or smaller and go climbing up bigger size?

    In my case I have made the game 790x1280 and should do to make it look in 480x800? I redo all?

    Another problem I have is that if I use size iphone 6 in many cases is not compatible mobile android and out of position ... that headache

  • I have used many sizes and 790x1280 is best works with Android and Iphone, but in small sizes is blurry, badly. All work thrown away

  • No one has upload a game android or iphone?

  • The outer Scale only scale up? because mobile screen 1080x1920 1440x2560 scale well, but phones with smaller screen size layout is blurry

  • That configuration use? WebGL worth?

    Someone with android can test my game, to stay calmer?

  • Design for the target device, not your computer.

    What browser are you testing with on your device ? Chrome for Android will likely give the best HTML5 performances on Android.

    What is the OS of your device ? What is the hardware/model of the device ? Is it recent enough to support HTML5 ?

    Have you tried playing with the project settings like "Downscaling" and "Sampling" ?

    Have you followed the performance and memory usage tips ?

    Phone: Desire S

    Android Version: 2.3.5

    Memory: 768 MB

    Program used: Intel XDX - Android without crosswalk

    Used settings:

    I tried also with GenyMotion (Android emulator) and looks just as bad.

    If anyone cares to spent the .apk of my game.