Starman's Forum Posts

  • > there are a few ways to do it, you can set angle of motion to "angle(start.x, start.y, player.x, player.y)"

    >

    > or you can set the bullet object's angle using "Set angle towards position" and give it player.x and player.y

    thanks, but what is "degrees" suppose to be?

    nevermind, i already figure it out, thank you so much!

  • there are a few ways to do it, you can set angle of motion to "angle(start.x, start.y, player.x, player.y)"

    or you can set the bullet object's angle using "Set angle towards position" and give it player.x and player.y

    thanks, but what is "degrees" suppose to be?

  • i want to set the angle of motion towards the player with the bullet behavior but i can't find a way

  • i have a problem thought, while construct 3 has 3 slots in the "within angles" action, construct 2 only has 2 (yea i forgot to mention i was using construct 2)

  • i don't think i get it, is it supposed to be like this?

  • i am trying to set a movement similar to the enemies in the binding of Isaac

    imgur.com/lSH6qp5

    i've tried different ways to make an enemy chase the player. i tried to do it in this way with the 8direction behavior

    but the movement is very awkward, like very weird. i tried using the bullet behavior and the "move at angle" action but i don't know how to set the angle of motion towards the player.

  • thank you very much! the link in that post is not working but i guess i can make it by myself

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  • let's say i have an sprite with 8 animations, 4 when walks up, right, left and down and 4 for diagonals. my sprite has the 8 direction behavior and i am trying to make him play the animations that correspond to his movement like when he walks up the walikng up animation plays and etc.

    i tried the following way, which wasn't successful because the animations couldn't be played correctly

    so if anyone know a way to this please tell me :C