stachir's Forum Posts

  • after changing "file-folder" to "sound-folder" my project work again thanks anata for investigating

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  • Ok I see and I know there is no clear boundary between mobile and not-mobile devices nowadays (as you suggest, Android for example can be installed on anything ). In my case, I just want to check if application is running on device with touch interface only... but now I see it's not really necessary

    out of curiosity - is there any way to be sure user's playing game on his phone, not pc ( let's say, for achievements assigning purpose ) ?

  • Problem Description

    When I test game on IE, construct 2 return true on "is on mobile device" condition.

    Attach a Capx

    https://www.dropbox.com/s/8q9agafqymy3h ... .capx?dl=0

    Description of Capx

    This capx does only one thing - set text object text to "mobile", if "is on mobile device" condition is true, and "not mobile" if it's false.

    Steps to Reproduce Bug

    • Create empty project
    • set default browser to Internet Explorer
    • Put text object on layout
    • make event with "is on mobile device" condition and set action to "set text to"mobile"" (related to created text object)
    • create "else" condition and set action to "set text to "not mobile"" ( related to created text object )

    Observed Result

    Text object shows "mobile" on desktop IE, and "not mobile" on every

    Expected Result

    Text object should show "not mobile" on desktop IE

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 x64

    Construct 2 Version ID

    r182 x64

  • same situation here, plus when I tried to export to website I got :

    Error during export: Cannot open 'D:\Program Files\Construct 2\exporters\html5\behaviors\anchor\runtime-asm.js'

    ymm asm in anchor behavior, what' ?

  • Is it possible to make transformation into trapezium using that plugin ? ( something like -> subshell.com/en/subshell/blog/image-manipulation-html5-canvas102.html )

  • is that posible to make object pins to one object's position and second object's angle at the same time ?

  • From long time C2 uses 2.5 Phonegap version, instead of 2.7 ;)

  • do anyone know what's goin on with that:

    "error analysis

    packet parsing problem"

    It apprear while I'm trying to install C2 game on my android (4.2.2)

    Is it my fault, or phonegap ? ( if I understand right, C2 use 2.5 PhoneGap version, but current version is 2.7 ) ?

  • Sooo you say, I should first choose right category, and then write some stuff about my invalid problems ?

    ...

    holy mackerel ;/

    ok, sorry for inattention ;]

  • I have similar problem. I shared my game world into some sections to increase performence. In C2 i can see all of my lauouts, and by going to project folder, i see them in layouts folder (nice xml files). But where they are in html/exported mode?

    I noticed, there are some references to layouts look in c2runtime.js, but still I'm not sure - is that the place where all informations about layouts are stored ? If so, what is the purpose of two xml's in my cocoon-export folder ? Is it C2 garbage, or something ?

  • Yes it is, and I just think about the next step ;]

  • stachir.pl/unlucky-game-1

    How about that? What you think, good for crowd funding?

  • thanks for reply ;)

    that clarified the situation... for now ;p

  • Is there any way to use ajax function to load next layout from generated in C2 xml ? Im asking because of my bad application performance issue- yes, I try to make it well working on android device. I dont know how to make sure there will be only nesesary objects in vram, and all data for loaded layout only... something like create and destroy function ( and maybe clear memory ;p )?

    Do I contrive in good way, or just fight with the windmills ?

  • confirm - with unchecked minify .js while exporting - everything is ok