Tested and these problems exist for me after saving in the latest version:
Using Flip X or Flip Y in the scaling event still seems to distort the sprite for me. All of the parts rotate oddly around themselves and the sprite ends up a mess. I still haven't found a way to get mirroring to work as a result of this.
I'm also getting some odd behavior with the sprite and moving between layouts. When I have a spriter file on multiple layouts, it seems to not associate the parts with the spriter file when moving from one layout to another. Here steps to reproduce:
1. Create a new empty C2 project and import a spriter file.
2. Add a second blank layout and put a copy of the spriter object on that layout (or create a copy at the start of the layout through events.)
3. Add an event on layout 1 that moves to layout 2 when you press a key.
On the first layout, the sprite plays and animates fine. On the second layout it just shows up as a pile of objects and doesn't animate at all. I'm guessing that the On Initialized event isn't firing somehow, and the sprites aren't getting associated with the SCML plugin as a result.
Thanks as always for your work on this. :)