G, this is good. I'll try to explain on what I'm working. That capx would help a lot.
Sprite: "Planets_Types"
Vars: Food_amount, Water_Amount
Boolean: Habitable
Animation structure:
Folder: Habitable
Animations: Habit_TYPE
Folder: Unhabitable
Animations: Unhabit_TYPE
I setted everything for those vars. So the problem is only this animation. I'm using command "tokenat" to find what planet have "water" or "ice" in the name to set higher amounts of water on it.
If you need something more, feel free to ask me.