Spooky Spirits's Forum Posts

  • This seems like such a simple thing to not be able to figure out on my own. For example, I have a room full of furniture and I need to be able to plop another instance that same room furniture and all.

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  • Hmmm... I'm starting to think arrays might be the way to handle this. Thoughts?

  • I'm interested in this as well.

  • Thank you for the reply. How well does Construct handle save states after a galaxy is generated? I don't want it to be random every time you enter and leave a view.

  • Hi guys. I need to generate a random galaxy with let's say 10 stars. When you mouse over a star it will have a list of how many planets are present and what types. When you click on a star a new layout is loaded showing this system up close and in detail.

    How I've done it thus far is on start of layout generate random stars. Each star has a variable named "planets." On star creation planets is set to random. On clicking on a star layout 2 is loaded and the amount of random planets are spawned based on star.planets.

    There should be a cleaner and more effective way to do this. Possibly by using a database? I haven't touched those features of Construct yet.

    Suggestions please. Thank you guys.