Speedy1SonicBoy's Forum Posts

  • There are a few options:

    1. Create an instance variable - AttachmentPoint=1. Use it to identify which image point to attach Sprite2 to, and increment it by +1

    2. If attaching with hierarchy you can simply check the number of children on the parent sprite.

    3. You can loop through all 4 image points and check if any of them is not overlapping Sprite2. Use "System Is overlapping point" condition.

    Right, I should have said this before: I've just started dabbling in Construct, but I think Number 1 seems simple... I feel like I might be missing some context: how do you identify the points with an instance variable? Is that where the Event Sheet comes into play?

  • So I have a player sprite that has four additional points as well of the origin point. I want it to collect the other sprites in any of the four points (but not the origin) while also not having them overlap once that point has been taken. Any tips? Would be greatly appreciated!

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  • For a family of sprites I want them all to follow what is essentially a quadrifolium path (some nestled also within another quadrifolium path, tilted 45deg)

    Coming from a beginner in Construct, trying to figure out how to apply the math has been a massive headache for me. Any suggestions would be highly appreciated!

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