SoldjahBoy's Forum Posts

  • Given time, C2 will easily be able to achieve this type of goal. Even now, with some plugins being developed by the community, it may be closer than expected.

    Keep in mind, the main thing that will limit you at the moment is the fact that C2 is still in the heavy development stage... so a lot of planned features are not yet available. Do not let this detour you however, since development is pretty rapid and the community have already bolstered it's potential substantially.

    ~Sol

  • If I wasn't so busy with work right now, I'd Photoshop "The Epic Scirra Hammer of Awesome". Too bad I have a deadline to meet, and spent way too much time recently playing MINECRACK.

    Now, back to work...

    ~Sol

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  • I even use colour coded comments, so I know which parts of my engine are complete, still being worked on, early stages, or completely FUBAR. :D

    ~Sol

  • FFFFFFFFFFFFFFFFFFFFFwha?

    *checking now*

    You're right. It now works just fine. The collision mask for frame two was set to some weird and random triangle off in the bottom corner of the frame.

    Why was this not a problem in the past?

    {SOLVED} - Thanks Zenox98

    ~Sol

  • <img src="http://technabob.com/blog/wp-content/uploads/2009/11/banhammer.jpg" border="0" />

    I has one, and I'm not afraid to use it.

    Calm down, take a chill pill, and ask questions nicely and I'm sure it will all work out in the end.

    ~Sol

  • When you mouse over a sprite, it will not act as expected. The "zone" of the sprite seems to be some randomly chosen (if at all, in some cases it won't work at all!) area within or near the object that will activate the action.

    See capx: DOWNLOAD

    Simply move your mouse over the iphone, to make it change animation frames. Notice that it only works when you are near the centre of the object, but not near the edges. In my project, this particular object doesn't even work at all, but in this new example it at least works to some degree.

    Hopefully it's an easy fix.

    ~Sol

  • It also seems that on iOS devices, the scroll bar does not appear in the iframe, and so it automatically resizes itself to the required height (width is not affected) to fit all of the page information.

    This is a real problem, since when you want to scroll down, it causes some really weird canvas issues with the layout, since inherently the webGL canvas can't scroll or zoom in iOS... at least not that I can figure out.

    The only way I can find around this, is to use a completely different method (instead of an iframe) for people on iOS... but the iframe is the nicer solution if only it would stay the size it's supposed to be and not screw up the rest of the page :/

    Also, I'm not sure what happened to JesseJoh... don't think he's coming back any time soon. :(

    ~Sol

  • Happy New Year from Australia :D

    Little late... 3AM now, but better late than never right?

    ~Sol

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  • Thanks for confirming, Kyat :D

    ~Sol

  • BTW: Are there plans to have C2 to diferentiate between different layers of physic? So that one could build "crossovers" and "underground" paths? like Bridges and tunnels?

    You can already do this using variables.

    WARNING, pseudo code incoming:

    -Ball is on the "lower level" -> set variable "ball-level" to 0

    -If variable "ball-level" is 0 and ball collides with "upper level" -> Do not collide with "upper level"

    -Ball touches "start of ramp" -> set variable "ball-level" to 1

    -If variable "ball-level" is 1 and ball collides with "upper level" -> collide with "upper level"

    More-or-less you would use something along those lines so that the ball will only interact with objects it's supposed to at the time. You would need to plan out your table nicely and figure out where and how you would set the variables for the ball, including if it rolls backwards (because it didn't have enough velocity). IT could take some tweaking to get it right but that would easily work.

    ~Sol

  • Me and my brand new NERF VULCAN agree :D

    <img src="http://www.instructables.com/files/deriv/FYL/KOSB/FZ383SZ1/FYLKOSBFZ383SZ1.MEDIUM.jpg" border="0" />

    Damn, I'm such a NERD.

    ~Sol