Softloulou's Forum Posts

  • Ho well, i've seen this post a bit too late, i'm having the same kind of problem with my project. Even on a super simple project for testing, i'm seeing jittering on the movements.

  • Hello everyone,

    I need some help, i'm having troubles with a project, i was planning on making a fast passed scrolling type game (you have to dodge things and collect coins) for mobiles.

    But i'm seeing some jittering. My fps (mainly 60fps on the main project) and cpu / memory usage is fine.

    Here a simplified capx for exemple (it even happens on something so simple).

    The background isn't moving smoothly (some times it's worse than others) .

    I know the background is pretty big (i used a tiledbackground for this test, but it was the same with a sprite background).

    Any suggestion to improve the performances ? (Knowing i'm planning on having multiple backgrounds, items and ennemies spawning.)

    I have tested this on various computers, chrome (lastest version) / firefox / ie, and multiple Construct2 versions (lastest beta too). Having always the same result.

    Thanks for the help.

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  • Cool art and concept. Waiting for more

  • I do like the art, but the controls are a total mess for now . Wasn't able to attack an ennemy at all (and the hit box are strange too). But it's looking good, keep it up !

  • Super good looking.

    A little bit of Rayman inspiration ?

    I'm sure it's even nicer when moving.

    Hello everyone, that's my new android game!

    1 Level

    -->http://s15.postimg.org/bmdf8y1dn/Screenshot_2014_09_18_13_33_58.png

    -->http://s15.postimg.org/i2mdz19x7/Screenshot_2014_09_18_13_34_09.png

    2 Level

    -->http://s15.postimg.org/is0kxnl2z/Screenshot_2014_09_16_19_42_23.png

    -->http://s15.postimg.org/eybq28t4r/Screenshot_2014_09_16_19_42_50.png

    3 Level

    -->http://s15.postimg.org/ex1s8traz/Screenshot_2014_09_16_19_45_12.png

    -->http://s15.postimg.org/jlhs40ghn/Screenshot_2014_09_16_19_44_20.png

    4 Level

    -->http://s15.postimg.org/pdhwb5qbf/Screenshot_2014_09_18_13_31_43.png

    -->http://s15.postimg.org/kvflj2a9n/Screenshot_2014_09_18_13_31_54.png

    5 Level

    -->http://s15.postimg.org/9dz8rlu9n/Screenshot_2014_09_16_19_35_23.png

    -->http://s15.postimg.org/g35s7mfln/Screenshot_2014_09_16_19_38_29.png

    Thanks

  • Problem Description

    Hello everyone, here is the problem (bug?).

    (I know i should post the capx, i will when i get back to home, but for now it was just to know if this happened to someone else)

    I made a small prototype, and later on, i decided to modify the length of a sprite object.

    The sprite was for the example : 256x32 , then i edited it with the "edit image" and just changed the size to 512x32 (apply to all animation etc...).

    Problem is, when the game create this sprite, it stay at the previous size (i double checked if the size of the edited image was correct and it was), i noticied that by just slidding the sprite from the library, into my layouts, the problem persist o_O, i have to manualy click to 1:1 ratio to see a change.

    Even odder this problem happened to two sprites, but latter on the modified size applied to one and not the other.

    Anyone had a problem like this before ?

    I just wanted to check if this happend to someone else ?

    (It's an important problem for me, since i like to prototype games before making the sprites) :'(

    Construct 2 Version ID

    I will post the version used and the capx soon.

  • Those sketchs are looking good ! It's simple and early, but i can tell you have good drawing skills (I'm looking forward this projetct).

  • Hello, here is my game. Still very poor because I had to remake entirely when changed form the old Construct to the new Construc2.

    Hope you like and, with time (I´m very very occupied), I´ll try to complete... at least the first level.

    Byes ^_^

    This is looking really good ! (Nice Ghost n ghouls feel)

    Sounds super ! A good news for Assets Artists / sound artist etc ... Great news.

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  • Here is my new game Mass Vector. Please take a look.

    or Here

    http://www.movingpixelgames.co.uk

    Wow ! This seems pretty solid to me, but I'm a little worried about the gameplay here is why : If you are on a long section of the lvl and fail near the end, you have to redo everything from start (this can become boring / annoying), are you going to make some sort of savepoints ? Like if you moved all the blocks to some point on the lvl ? This could do the trick, but may be hard to implement. Keep up the good work !

  • Ahah nice concept here ^^, the sound effect is a nice touch too . (Going to test it on a smartphone next time)

  • Dead link for steam guys.

  • Nice one. I agree with the others, first lvls should be tutorial ones. First time i wasnt sure about;what to do with the 'bomb' ^^. And bombs timers usually goes to 0. Enjoyed it.

  • Enjoyed the video, great minimalist pixel art style. Looking forward to it.