Snakegbr's Forum Posts

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  • you can interpolate in a property so that it moves only in one direction in a certain amount of time, this interpolation can be for a fixed value or for a value added to the current position of the object

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  • Congratulations for the game, I also made a snake game, but with ants, but it lacked optimization and I only posted it on itch io, but how cool that you managed to be successful

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  • commands like shift and control are complicated because if they are used in the browser they can activate its functions, mainly the control, however if you put a variable that receives this command, like giving a letter to each key and concatenating them, it might work, however, this variable must be equal to empty after being used

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  • it depends on your needs, if you need a variable that accumulates values, like score, you declare the variable in the first scene, but if you have a variable that needs to be reset in each scene, you declare it in each scene, like a variable that make more objects be generated

  • probably when the character dies, he is losing the reference, so you can put an event that when the weapon is created it is pinned in the same position that it was previously pinned

  • Thank you

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  • you can put a variable that for example when starting the layout it defines a random value for this variable from 1 to 4, and for each integer it takes a sentence that you want and displays

    this is an example of how to generate something random

  • you can instantiate 4 objects each with a specific number as in the example, and 3 small objects that served as lines, then create an event that when starting the layout defines the positions of the first 4 objects, each for a different x and a random y within the layout range, then make an event so that the other 3 objects assume the position of those objects with numbers (the first 3), then make these objects assume the angle for the next numbered object, then create another event that at each tick and as long as it does not collide with the next numbered object, add 1 pixel to the object's width

  • you can put an event that if the two buttons are pressed at the same time it has an action to disable the 8 directions and interpolate with a property first in x adding the current value with the necessary increment and assume the horizontal animation and then make the system wait and then move in y by this same interpolation only those in y, that is, horizontally

  • you can set less than or equal, so when you exceed the value, it will work and activate the event, if you are setting a goal and when this goal is subtracted from the current value of jewels