smartytwiti's Forum Posts

  • If anyone can't reply it might be a bug?

  • Hi there,

    I'm facing strange problem with XML parsing.

    Here my XML file genarated from this webservice: http://services.gisgraphy.com/geoloc/search?lat=50.209298&lng=10.245&from=1&to=1

    //this is a simplified version for readers:
    
    "<results xmlns=""http://gisgraphy.com"">
    
    <numFound>1</numFound>
    <QTime>293</QTime>
    
    <result>
    
    <name>Poppenlauer</name>
    <adm1Code>02</adm1Code>
    <adm1Name>Freistaat Bayern</adm1Name>
    <asciiName>Poppenlauer</asciiName>
    <countryCode>DE</countryCode>    
    <gtopo30>257</gtopo30>
    <timezone>Europe/Berlin</timezone>
    <lat>50.216670989990234</lat>
    <lng>10.233329772949219</lng>
    
    </result>
    
    </results>"[/code:uvtwi4p4]
    
    IT WORKS only when i change the xmlns to something else, and i can't see any error in C2 nor in chrome javascript console.
    
    Can any one tell me why?
    
    Thanks in advance.
  • Hi,

    I'm testing Listbox and it's apearing like Dowpdown list on Android and IOS, anyone has the same problem?

    Cheers

  • Any update for this plugin guys ?

    Cheers.

  • It's sad that google chrome for IOS deos not have support to WebRTC due to apple restriction:

    https://groups.google.com/forum/#!topic ... ch_feIJn88

    My question now, can we connect clients using Multiplayer plugin with other IOS clients using WebSocket( since there no support for webRTC) ?

    Cheers.

  • Alright, thanks.

  • 1) The name is what it appends numbers after if the room is full. So if you specify "myroom" and "myroom" is full, it will continue to try "myroom2" and so on. You have to specify a base name so you don't accidentally try to use rooms being used for other purposes. You might for example want to have 2 different types of room that can be auto-joined.

    3) Yes, that's what auto-joining rooms is for.

    I understand now, thanks!

  • Hey Ashley

    Thanks for the quick reply.

    It's okay with android now, but this is seems not working with safari(Iphone) and safari on Windows, i keep getting "Not supported".

    My boss wonder if the Multiplayer plugin supported on Iphone/Ipod :

    1) There is ANY way that can we support these platforms?

    2) What about other browsers such as (chrome,firefox,opera), is the WebRTC supported on Iphone/Ipod ?

    3) What about HTML5 wrappers (like Cocoonjs,Crosswalk...) We plan also to wrap our game into a native-like application, so that we ask if the Multiplayer plugin keep working in that case ?

    Thank you for support!

    Cheers

  • Could anyone else confirm this?

    The problem i get is the ChatTextBox and the sendButon doesn't appear in the screen anymore..

    Cheers

  • Any help by any member will be appreciated.

  • Hey

    Ashley:

    From the doc :

    Auto-join room

    Join the first available room with the given game, instance and first room name. The player must be connected and logged in to the signalling server. The first player to join a room becomes the host. Be sure to use a unique name for the Game. For example if "myroom" is full, it will try "myroom2", "myroom3", etc. This effectively arranges all joining peers in to games of a particular size. If the room is locked when full, then late-joiners are not allowed; if left unlocked and a peer leaves after the game starts, a newly joining peer may be added back to the game to top it up to the Max peers again. Upon joining, On joined room triggers.

    I'm a bit confused:

    1) Why must i specify the room name if the engine already looking for an available room automatically?

    2) I wonder also how to manage several rooms rather than using a same room name like what you done in the tutorial? database is needed in that case?

    3) Can Auto-join room create new rooms if it can't find any available room ?

    Best regards.

  • I tested my game on chrome this day without any problem. Try to update chrome also make sure that webgl is activated.

    Cheers

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  • Must be reported as a bug ?

  • farflamex: Can you put some links regarding this subject?

    Thanks in advance

  • Fixed using LayoutWidth & LayouHeight or ViewPort.....

    But still wonder why just WindowWidth & WindowHeight gives me a wrong Size?