Slice's Forum Posts

  • This was a decently enjoyable demo for me. Is that all that's to the demo? It says three stars available to find, but I was only able to find one.

    Some notes.

    You should make the jump a bit more fluid or allow some kind of movement in midair. Examples I've cited a lot towards great player control and mobility design are Yoshi's Island and Mega Man X. I should make the note that it's a terrible idea to rob the player of control mid-jump, but specifically going to those points...Yoshi's Island doesn't do that (allowing movement midjump) and differently, Mega Man X allows the player to cancel out of animations at any frame, providing further increased controllability.

    I died on the spikes part as for the jump complaint, but that just may be on my own mistake. I just think the jump is kind of stiff, and might not be helpful with later (unfair?) platforming sections.

    It was kind of easy to cheese some of the enemies. Is that intentional? Perhaps you can't really fix inherent methods players use to cheese a game (such as if it's just jumping up out of reach to prevent being hit), but it's still worth it to try to endeavor to balance out gameplay.

    Have you given enemies a line of sight, or thought about it? You probably have, but I notice they attempt to fire at the player even with a solid block in between them and the player.

    Edit:

    A suggestion if you haven't thought about it. Have you thought about adding layered level structures/some sort of vertical depth to levels? I mean like, instead of some levels going on in a left/right direction, have some sections stacked on top of each other, so you can reach the upper portions by jumping into the ceiling gaps seen in the demo.

    LaDestitute thank you for your comments

    This is starting demo yes, now study how it will be the levels ?. I do not want to movement of character more difficult, simple controls, one jump and hit.

    1. To grow the jump of the character you mean ? or Double jump ?

    2. The AI of Enemy's still editing. I want to be a simple, and still more job to line of sight of enemys. will not all the enemy's weapons.

    Elevators Design

    or

    Ladders

    Level Design Sample With Ladders

  • a fantastic example of creating an atmosphere with a simple 8bit aesthetic I enjoyed playing the little demo you made.

    PrinceofMars Thank you for your comments

  • It's 'Many' not 'Meny'

  • SoldjahBoy | PixelPower thank you for your comments , i have a lot of job yet, to create characters and levels and stories.

    I want to keep the gameplay very easy like 2600 games

    Movement & Simple Jump & Shooting

  • This Game is Close

  • Same problem, this is a C2 issue, I have always used music and recently this has stopped working. I can go back to C2 200 and it works after exporting to xdk and building crosswalk apk. Using 212.2 and 214 I've lost all music.

    This is very easy to reproduce and I am surprised this isn't more widespread.

    Does anyone have an example of music working in an apk from the latest C2 builds?

    I Sent message to IntelRobert

    I post the message, just answer me.

  • It's Intel's problem not C2. Workaround is to put it into Sound folder but (if you don't have too many sounds) I suggest to disable global sounds preloading, and do it manualy on first layout start, excluding music. Then you won't waste initial loading time.

    EDIT: At the moment in my game I hear no music and even no sounds. So I really hope they gonna fix it soon.

    I Hope Intel to fix it. It's very nice the game start with music.

  • > put all musics in sound folder.

    >

    That's not a solution. That's necessary workaround, which will increase memory usage and load times.

    You're right shinkan, Scirra or Intel should fix this problem in Crosswalk

    This problem occurs if use many music files in your game.

    but I'm not sure, because the other two games i have in android with many music files, they have no problems

  • put all musics in sound folder.

    Thank you it, It works

    Very Little Slow in Bar Start Loading

    I Hope to fix this bugs

  • To be honest i don't think that's a r214 fault. As far as I can remember XDK Crosswalk have always some issues with playing music for C2 music folder.

    You're right, not fault r214 Beta, I tried in 212.2 Stable [ Music Not Work Again ]

    I can not understand how solve this problem ? The music work fine in HTML5, Chrome Mobile end Windows 10

  • Problem Description

    Android Crosswalk Export | Music Not Work ?

    Sounds Work Fine

    Test on LG G2

    Attach a Capx

    https://www.scirra.com/arcade/shooting- ... -1765?cp=3

    Description of Capx

    Super Galaxy Invaders ( Music Work in HTML & Windows 10 )

    Steps to Reproduce Bug

      On Start of Game Music not play In GamePlay Music not play

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

      Chrome: (NO) FireFox: (NO) Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10 Pro

    Construct 2 Version ID

    R214 BETA

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  • I got the same issue!

    Export for Windows 10 ( script not being minified )

    And windows 10 adv. not work...

    I don't see adv. in visual studio preview

  • How do I work windows 8 pub center plugin in windows 10 ?

  • This Game is Close

  • Ashley pubCenter plugin works with windows 10 ?

    a test it in visual studio but not show advertising.