slegler's Forum Posts

  • My Scirra game has been published to the Windows Phone store. It's a simple Flappy Bird knock-off. I did this vs. the bigger game because I wanted to do to make sure I figured out all of the kinks, glitches, etc. going from Construct 2 to Windows Phone export... including banner ads and publishing to Windows Phone Store. I want to thank thehen for his help on the Windows Phone tutorial, his plub-in, and helping w/ a few questions... I can't wait to get on to my larger game.

    Windows Phone Game

    http://alturl.com/ec75n

  • thehen - you are awesome... sorry for overlooking that piece... figured exporting my project would be fine. Whatever secret sauce you have in your Project Folder is awesome. Hope to put the final touches on the app tonight and get to the WP Store. Like a 1,000 others, it's a different take on Flappy Bird. The only reason I did it was to see if I could complete a project and work out any kinks... which I now think I have. On to my bigger project now.

    Thanks again thehen!!!!

  • yep, he's followed up. Figured it out... I wasn't using his template Project folder. I was using my Export project. That seems to fix it... not sure what his magic sauce is... but, that did the TRICK. Much thanks to Also thanks for keeping in touch. I'll be putting the finishing touches on tonight... hoping to submit to the WP Store.

    Thanks again!

  • thanks for the response... I updated my Q in the Forum and posted a simple sample app (the capx file and the VS files). Here was my post:

    I cannot figure this thing out... I have recreated a small test project w/ CAPX file as well as my VS 2012 file if anyone would be willing to glance at it. Pretty simple app. Launch it and it plays background music. Touch Blue Sprite object and it fires a laser. Works in Browser, not on WP Emulator or WP Device.

    Here is the link. http://1drv.ms/1pW5Phs

  • I cannot figure this thing out... I have recreated a small test project w/ CAPX file as well as my VS 2012 file if anyone would be willing to glance at it. Pretty simple app. Launch it and it plays background music. Touch Blue Sprite object and it fires a laser. Works in Browser, not on WP Emulator or WP Device.

    Here is the link. http://1drv.ms/1pW5Phs

  • I think I have everything right based on the instructions... in fact, I just downloaded the "Windows Phone Tutorial Finished" exported it using the Windows 8.0 (VS 2012), loaded VS 2012 Express, added the .wav files to the /media folder and tried both the Emulator and Device deployment... I don't get any sound from thehen's app either.

    I do get sound if l launch the game from Construct 2 (in the browser).

    Very odd (and a little frustrating)

  • I did a quick test w/ the plug in... it didn't work. I didn't do all of the "function" stuff as I'm not concerned w/ other platforms... but used the Windows Phone play control. Not sure if I'm missing something.

    I actually closed that project, created a new project that only played a sound on start of layout. That didn't work either.

    I'm going to go back and re-read the article to see if I missed anything... but, with the plug in it seems pretty straight forward. Not sure what I'm missing. Pretty bummed about it as this is the last piece to figure out.

    Thanks for the link... I'm about to go through it again.

  • I'm not sure if this is a bug or something that I might be doing wrong.

    When I export my Construct 2 game using the Universal 8.1+ (VS2013.2) and then install my game on my Windows Phone, the sounds work perfectly. Unfortunately, I need to export my game using Windows Phone 8.0 (VS2012 for Phone) so I can use Microsoft's Ad SDK to do In Game Ads (as I believe you cannot do this today w/ the Universal 8.1 export w/ Windows Phone w/ Microsoft's PubCenter). If I go that route, I lose ALL SOUND on my Windows Phone. Below is the summary.

    Sounds

    I have 2 sounds... 1 for Game Music that loops... 1 for laser sound when I tap the screen

    Using VS 2012 w/ Windows Phone 8.0 Export

    If I play the game in the browser (from Construct 2) I rec' all sounds working perfectly

    If I play the game using the VS 2012 Emulator I end up losing my Game Music Sound but I get my shooting sound when I tap

    If I play the game on my actual Windows Phone, I lose ALL sound. No sounds ever play

    Using VS 2013 w/ Universal 8.1 Export

    If I play the game in the browser (from Construct 2) I rec' all sounds working perfectly

    If I play the game using the VS 2012 Emulator I rec' all sounds working perfectly

    If I play the game on my actual Windows Phone, I rec' all sounds working perfectly

    Any ideas on why that is???? This is my final step to publish my game.

    Thanks!

    Stephen

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  • Does the Plug in help with Windows Phone Ad implementation? Also, will it work with the Windows Phone 8.1???

    Thanks.

    Stephen

  • I'm done w/ my game... I've exported it out Windows (Universal app)... opened it in VS 2013, updated the Package Manifest, etc. based on another tutorial.

    But, I don't see any XAML files that can be modified w/ the appropriate code... am I missing something? I only see a few .js files and html files. I'm trying to figure out how to put in the Windows Phone 8.1 ad banner to my game. That is the last mile before I publish to the Windows Phone Store.

    Thanks,

    Stephen

  • I'm done w/ my game... I've exported it out Windows (Universal app)... opened it in VS 2013, updated the Package Manifest, etc. But, I don't see any XAML files that can be modified w/ your example code in post 2 above... am I missing something? I only see a few .js files and html files. I'm trying to figure out how to put in the Windows Phone 8.1 ad banner to my game as well. After that, it can be published to the Windows Phone Store.

    Thanks,

    Stephen

  • I have had some luck creating a character and doing some animations but I find that I'm saving them as individual files (w/ each file being a little different than the previous). A few of the tutorials (i.e. Intro to Platform Game) showcases a Sprite Sheet. Is there an easy way to create these sprite sheets and the ability to make the delta changes to create an animation (i.e. walking may have 20 animation frames with each animation slightly different than the previous one).

    Just curious to know how you guys are tackling the basics of animations and creating Sprite Sheets.

    Thanks,

    Stephen