sleepingpanda's Forum Posts

  • I have a similar issue as well. Game exports however it shows up as a blank page. I just minifiy the runtime with a 3rd party app.

    If you open the browser console, what errors do you have?

    This may also come from your 3rd party app. Which one do you use?

  • Thank you Ashley for your quick answer.

    I don't use Physics behavior in my game, only the following:

    • Fade;
    • Flash;
    • Platform;
    • Timer;

    Ok, I'll create the bug tomorrow.

    I don't mind sharing my capx with Scirra, but not open to the public since I released the game few days ago.

    Edit: I also use Timer behavior. I don't use Pin behavior anymore, so I removed it from the list.

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  • Dears,

    I recently released my first game thanks to Construct 2 (and I'm very grateful to Scirra for that ).

    I now plan to release upcoming updates & features with Construct 3.

    Yesterday I gave C3 a serious try, and imported my whole C2 project into C3.

    Everything works fine in preview except some AJAX calls on local (which I understand because I'm currently not serving those files over https).

    Anyway, when I export it to "Web (HTML5)" with "Minify script" checked, game is not starting.

    I checked the browser console, and it mentions 2 following errors:

    • Uncaught SyntaxError: Illegal break statement at c2runtime.js:2
    • Uncaught TypeError: g_a.g_jx is not a function at g.g_iC (c2runtime.js:2) at XMLHttpRequest.g_gf.e.onload (c2runtime.js:2)

    You can see/test it live here:

    Do you have any ideas what is wrong?

    Is this an issue due to some of my code? What should I do? Is it just a compilation issue?

    Thanks for your answer, folks.

  • Don't you think the sky shouldn't scroll that fast? I'm just suggesting, ofcourse.

    This fast moving sky feels hypnotizing to me. I guess this is not where the attention point should be.

    Apart from that this is very beautiful, man!

    I'm really looking forward how it turns out.

  • Any feedback? 😓

    I'm really open-minded to any feedback or suggestion, and also on your experience playing the game on iOS/Android.

    Take care. ❤️

  • > Hey!

    > I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!

    > Can't wait to test/play something, or view your progress.

    >

    Thanks a lot! Returned the follow

    You're welcome!

    Please note that follow back wasn't my intention. ??

    Anyway I was wondering do you already work with C3 or still using C2?

    On my side, I released my first game last week using C2 (1 year of dev – that's why) but now I plan to switch to C3 for next updates of Bikosaur, and new games.

  • Hey!

    I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!

    Can't wait to test/play something, or view your progress.

  • Very fun sounds. Design is also great. Good work, dude!

  • I had the same issue. My game, Bikosaur wasn't loading on Scirra's Arcade.

    I had same errors regarding jQuery.

    I exported the game without minifying script and it works.

    Hope it also works for you, guys.

  • Hey, Constructors!

    Long time since I updated this post...

    Sorry about that... I got an accident back in May, but hopefully this gave me the opportunity to focus on the game.

    Last Friday, I released 1st version of Bikosaur on web, iOS and Android.

    You can play/download it here:

    You can view top 100 leaderboard on game's homepage: bikosaur.com

    Here is a quick video of the gameplay: youtu.be/jPOu7PCNx24

    I'm really looking for some feedbacks, and hope you enjoy it.

    Game is free, and without any ads. I plan to make some updates with (ofcourse) bugfixes, but also new features (like background changes, new enemies, new power-up items, some bike or dinosaur customizations, etc).

    Title screen:

    1st game tutorial screen:

    Unicorn Steak power-up screen:

    Game Over screen:

    I made a lot of changes, improvements and bug fixes since last update.

    If you're interested about it, you can check it on my personal gamelog Tumblr.

  • Hi, guys! I just wanted to mention that I had the same issue. Musics weren't playing on iOS and Android.

    As previously said, I did following changes to my project and it works:

    • Moved all music files from Music to Sound folder inside C2;
    • Removed my previous events (that were using System variable comparisons), and started using "On Touch" and "On Keyboard key pressed" events to play musics;

    It now works like a charm in iOS & Android (tested as native app on real device).

    I exported project for Cordova, then built a zip via Intel XDK, and got the ipa & apk with PhoneGap.

  • Hey, guys!

    I also got in a trouble combining Browser and Admob events.

    I could make it work on Android after building the .apk with Intel XDK but it looks like the game is considering as offline, except until an Admob ad is shown. That's weird. :/

    I'm investigating this to be sure the error doesn't come from my events...

  • Hey, guys! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I just wanted to share the info with you that it works for me.

    I spent around 2 hours to give it a try.

    I used the built-in Admob Construct 2 plugin, and followed steps from their documentation.

    I gave a look at this tutorial: https://youtu.be/2Lvohs8_7cQ - Which is just basic, except that the right Plugin ID to add to your XDK project is cordova-plugin-ad-admob shown in the video, and not the one from C2 documentation.

    Then I set up the xdk project ready for production, build it and import it into PhoneGap.

    In PhoneGap, I built the app for production as well. Download the .apk, install it manually on my Android (Motorola G running version 5.1 of Android), and tadaaa... Ad is showing. <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    Hope this help!

    Tomorrow I will upload the game to Play Store and iOS for Beta testing, and I'll let you know if it works. Hope so.

  • Hey, Constructors!

    I released version 0.8.0 this week-end.

    Play it here

    I didn't have a lot of free time to work on the game last month. I just came back from one week of holidays in France.

    Doing some snowboard were really inspiring, by the way. I got a few more ideas/improvements for the game.

    Here is what I changed:

    New features:

    • Thunder item implemented. Once collected, you got a speed acceleration for 10 seconds;
    • Thunder item only appears when score is > 1.200 points, and Hero’s life is >= to 5;

    Bug fixes:

    • While score is > 8.500, kitties weren’t appearing. They now do;

    Hero animation is on its way. I already have riding wheels, next step is Hero itself. I hope to give you some more infos about this for next release.

    Cheers! ??

  • Thank you, Mikal.

    I'll give it a look this afternoon.

    EDIT: Very very interesting post. I got it! I should be feasible with some variables. In fact, I already have a good basis to do something like in his pseudocode example. I will focus on my 3 next main tasks (Hero animation, Login to Facebook, Leaderboard view) and then give it a try. Thank you very much for this! I subscribed to Gamasutra posts. Tons of good read there.