skelooth's Forum Posts

  • Wow, I've never heard of mulab or podium before, they look fantastic!

    Does anyone know if they support line in recording?

  • Yeah it's fine. Just make sure you do your taxes if you make money.

  • No. I'm assuming you're US based.

    You do not need a DBA or LLC to conduct business. Taxes are tracked two ways, either through your EID or SSN. You only need an EID if you are employing people (and still do not need one if only contracting workers).

    A DBA only gives you the legal right to operate under that name. IE, make a bank account called "my game company"

  • What elements can be styled via CSS beyond text and form elements?

    Do CSS rules apply to objects rendered to the canvas the same way they would a conventional DOM element? If so, how does pathing work? (ie #canvas2d .myfamily { border: 1px solid black; }

  • Add in a bunch of upgrades and I don't think it's just a lofty comparison, it's a lofty competitor

  • https://signup.wordpress.com/signup/

    You can try here for a free wordpress plan.

    Can i ask why you need static URLS? there may be a workaround that makes imgur possible.

  • Here is an example showing that low or normal frame rate doesn't solve jerkiness in non webgl canvas. Maybe that's just how we need to expect non accelerated canvas to perform?

    Subscribe to Construct videos now

    I shift the rendering/window size in the video going from big to small. At the smallest it runs ~40fps but is the same amount of jerkiness as ~15fp

  • Also games back then were based on the system clock, so they literally ran as fast as the CPU could muster.

    I don't know why my curiosity is so piqued but I'm going to muck around later and see if I deduce get a more accurate for frame rate stuttering instead of just randomly wanting to blame it on pixel rounding being wonky in a canvas context or incorrect dt values. I'm a not graphics programmer, but I know enough to shoot myself in the foot

  • czar you're not understanding jerkiness of motion. Something can be "smooth" at 20fps without looking jerky. Graphics can also look jerky at 120fps. FPS != movement and rendering, only the speed at which they are accomplished. Thanks.

  • Kinda cool. Took a bit to figure out how it worked. There is a pretty big bug. Once you die, you are stuck in a continuous gameover loop, and refreshing the page is the only way to play again.

  • This is a long thread, and I'm not sure how relevant this, but I'll just add this in from my own experiences:

    Having a low framerate in webgl still produces smooth animations.

    Having ANY framerate on a canvas produces jerky motion for me, even if it's at 60fps.

    How I come to these conclusions:

    WebGL enabled browsers on a variety of computers all run it smooth regardless of framerate

    My systems without GPU acceleration don't have webgl (VMs and an old linux box) can't run webgl, and no matter what framerate C2 reports movement is very jerky, as if DT is either slighty off or greatly inconsistent (pixel rounding issue for non webgl canvas maybe??).

    On mobile, chrome runs C2 games like a champ, but the system browser, again, has no webgl and while it reports 40+ fps, movement is very jerky.

    (all movement is based on speed * dt)

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  • You might want to try something like wordpress.org or drupal gardens. Create a private content type that has file attachments, and manage them that way.

    Or just get a cheap shared hosting account.

  • I just want to say the demo is awesome. Reminds me a lot of punchquest, which I'm sure its self is based on other awesome running games. Great job and great blend of concepts!

  • Beaverlicious

    When you say vignette, do you mean the shadow thing around the edges? I had to google it, and the description is kinda fuzzy.

    I played with the darkness of that quite a bit, that's how I ended up with a cloud behind the word surolace (the shadow was just so dark it gobbled it up). I will play with it some more, maybe pop the logo above it, and see how it goes, thanks!

    (I still plan on butchering many parts of space interface, this is just the beginning of my dastardly plans)

  • I'm not sure I've mentioned it yet, but I am in love with construct2.

    After getting my art assets from fiver, I was finally able to implement some of the artwork from spaceinterface that I got from Beaverlicious

    Beaverlicious I'd love to hear your feedback on how I've chopped up your originals. I am not a graphic artist by any measure.

    Anywhoot,

    I redid the title screen from scratch, and this time i spent more time on making the splash look nice. When you click new game it does some paralax effect as it slide over to the ship selection screen. All in all, ton of progress tonight!

    I pushed up to http://surolace.com/play as usually you'll need to mash ctrl+F5 to unstick it from chrome.

    For those who just want a quick peak, here's the screenshots! As always, feedback welcome.

    http://i.imgur.com/Yh9qhtU.jpg

    http://i.imgur.com/HMGMODV.png