skelooth's Forum Posts

  • Right now I have a "GUI" layout with global objects that contains all of the GUI and is beginning to collect all of the sprites/enemies/etc off in the margin as well. I've noticed I have to be very careful with this because if you don't test the sprite before doing an action it will effect the source sprite as well!

    How do I load up all my resources so that there's no extra hanging around ?

  • Business types are funny like that. People licensing games, running game portals and companies, and not knowing a thing about their own business. Sounds par for the course I've seen quite a few games become successful self publishing, not sure how realistic it is or not. Introversion is my favorite example of garage programmer turned game studio success.

  • The game market has always been saturated except for a short stint from 90s to the 2000s (after arcades died). I remember when the game industry as a whole started faltering because there was so much garbage released for atari systems (hello ET! or donkey kong with hammers that don't reach the barrels!).

    We're in a bubble again. Minecraft just sold for 2.5billion, and flappy bird caught some weird internet wind. As long as things like greenlight and kickstarter are still growing as opposed to shrinking or being stagnant, I believe the market share is still available.

    You're right about games being easier to make now though. We should probably do our best to not tell capable people about C2 j/k

  • ^ or the capx? I'm not sure what would happen if they opened up a capx with families in the free version, but these people should have more than enough money for a proper license.

  • Only 20 for me and I AM sick of it ??

    I'm younger than you but I'm rounding past 15 years, I will never become sick of being a programmer and being a doctor do little of computers. Every day I am blessed that I can do something I love.

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  • Any of you late in life game devs ever turn a profit on a game? After a life time of hobbyist game dev (and never releasing anything beyond demos of simple game mechanics) I am hellbent on launching a game, but the amount of time effort and dedication I've been putting towards this thing is intense and it's like 5% done. How do you litmus test your ideas? How far along should I be before marketing and kickstarting?

  • I'm not sure if this is the right place to do blog style posts or not.

    The weekend comes to a close and I push up my Sunday night update. I'm pretty happy with the progress so far. I don't know how people can crank out a game in 48 hours. This shoddy little demo consists of days of labor, learning, and experimentation. I'm sure it will get better with time.

    Next phase of dialog system, branching dialog text with attached events (try plundering the moon)

    Ship movement is less jerky and more space like (you now have to actually turn/rotate)

    Fixed bug on the demo ship's engine animation

    Added beginnings of weapons systems, demo ship has two weapon bays with a demo weapon in each

    Added a couple of red ships... in the future ships will be closer to their size (and thus detail) so i can make weapons bigger/cooler.

    I think that's it.

    I need to blog about this so I'll set one up soon. If I don't keep active on it, it will become another failed project. I've been toying with making games since the dawn of time, it's about time I finish one. RAWR.

    http://surolace.com/play

  • I find myself wishing for the same. It almost makes me feel silly for spending so much of my life at a linux console. This really simplifies logic. My only hang up is the way objects have to be selected. I'm assuming what you'd call C2 is a state machine, and it's definitely a different approach than I'm used to, but I'm quickly learning.

  • Every single time the result is that I just wasn't looking hard enough in C2.

    Example, I needed a 2d array but never clicked on the array object type b/c I just assumed it was 1d only

    I needed to go to a layout via string, I asked how, but never realized there was a "go to layout by name" option right next to "go to layout"

    I just wanted to get that off my chest. The C2 IDE really ecompasses a lot of stuff.

  • I am a web developer by trade, and C2 is so easy to use that almost wish there was a Web IDE of similar capacity that could be taken seriously.

    C2's interface is very slick, beyond many IDEs. I find it more intuitive than even something like eclipse, and it pushes your productivity through the roof because there's almost never a need to go digging through an API. Just a lovely experience.

    Edit: Not that I don't intend on redoing my personal web site in C2. Hooking into a blog database on the back end shouldn't be too hard

  • Without looking at the file, does it support the system save/load function as well?

    Thanks! Looks easy to use as well!

  • I'm really in need of a flexible data object (3d array, boundless json, etc) but everything seems to be 1d for storage and variable options.

    Am I missing something? I am capable of making a plugin, but want to make sure I'm not spinning my wheels as I'd assume other people would have benefited by this in the past as well?

  • Got it. Because during a quick touch the fade out was finishing before the fade in, so it ended with opacity 100 instead of 0. Thanks!

  • That did it! Thank you so much!

  • Ever since I uploaded my game to a server as an HTML5 website, chrome refuses to remove it from its cache. Firefox and IE seem to refresh it properly.

    I've tried:

    Clearing my history/cache

    Holding ctrl and pressing F5

    Holding ctrl and clicking refresh

    Restarting Apache

    Restarting Chrome.

    I'm kinda not sure what's going on. It behaves fine in preview mode, it is only the external copy that won't update.