I'm not sure if this is the right place to do blog style posts or not.
The weekend comes to a close and I push up my Sunday night update. I'm pretty happy with the progress so far. I don't know how people can crank out a game in 48 hours. This shoddy little demo consists of days of labor, learning, and experimentation. I'm sure it will get better with time.
Next phase of dialog system, branching dialog text with attached events (try plundering the moon)
Ship movement is less jerky and more space like (you now have to actually turn/rotate)
Fixed bug on the demo ship's engine animation
Added beginnings of weapons systems, demo ship has two weapon bays with a demo weapon in each
Added a couple of red ships... in the future ships will be closer to their size (and thus detail) so i can make weapons bigger/cooler.
I think that's it.
I need to blog about this so I'll set one up soon. If I don't keep active on it, it will become another failed project. I've been toying with making games since the dawn of time, it's about time I finish one. RAWR.
http://surolace.com/play