After a lifetime of hobby game programming (and programming in general) I am hell bent on charging money for the game I'm working on. I have made a career of programming for other people none of my personal side projects have seen any success so far.
I'm very good with SEO, SEM, and web development, I am not good at: knowing what people want, or how to extract money from people.
Currently my plan is to release a "light" version, a "full" version, and to release on android, DRM free desktop, and win8 store.
So I ask of you, looking back to the first time you turned a profit off a game, what mistakes did you make, what advice would you give? If you have a fantastic link, please post that as well!