Trying to see things from an indie game developer's standpoint, would vote on consoles.
-snip-
Consoles remain the target, as being popular, specifically gaming platforms.
That's the logic I'm following. As an Indie game developer I'm most interested in two things:
1) A clean, powerful, easy to use 2d engine.
2) As broad a reach as possible into the gaming market.
Construct already has number 1) well under control, and will no doubt improve on it in future iterations. As far as number 2) goes, the consoles are where the largest gaming market is at, followed by the growing interest in game apps for Iphone and Android smart phones. Mac and Linux users do not invest in their computers and OS primarily to play games.
The PC market is already covered, with the largest market share residing on the consoles. Allowing Construct to port to the Xbox360 with XNA would drastically multiply the number of people our games can reach. Providing Linux and Mac support instead... we get an extra 5-10% to the market? We're literally talking upwards of an extra 1000% of customers with consoles.
Those are my thoughts on the matter anyway. What about Linux and Mac voters? Are you guys suggesting those features should be added simply because you personally use a Mac or Linux OS, or for some business reason relevant to commercial Indie developers that I'm missing?