Silent Cacophony's Forum Posts

  • Hi. If you're using simple turret behavior and not some custom routines, I'd have to say that you must have drawn the sprite facing the wrong direction. By default, Construct expects right-facing on sprites. That is set to zero degrees.

    With the sprite selected, if you click on the 'Animator' tab in the lower left, it will show that angle.

  • Yeah. I'd probably fail at creating sprites for it myself, though... I don't much like trying to draw pixel art, but I really suck at animation.

    As it is, I'll be trying to make straight top-down work for my first project, which is way easier to program, but hard to make look nice.

  • Here is a site that I have recently found:

    http://pcg.wikidot.com/

    It should have something to help you. I haven't had a chance to look through very much of it yet, but there is a large amount of info there or pointed to from there.

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  • I switched from GameMaker to Construct. It had been a while since I had dropped it before I found Construct, but I'd still call it a switch.

    I didn't like GM enough to pay for it, and I didn't relish the idea of learning a new scripting language just for it if I wanted to do anything complicated.

    What I like about Construct:

    • open and free
    • user-customizable
    • uses Python for scripting, which is useful to learn in it's own right
    • very easy to prototype very quickly

    What I don't like:

    • Direct X (OpenGL, FTW, I say)
  • Having to choose one is a bit tough, but I'll have to go with the Amiga. It was a great computer. I had 2 of them over a span of about 10 years, with the second being heavily modified over time.

    I almost picked the Commodore 64, as it was my first PC, but the Amiga was huge leaps ahead of it. However, I did really like, and often miss, the fact that I knew almost *everything* about that computer. Basic and Machine Language were easy to learn because the instruction sets were small, and I knew what every memory location did, and how I could use them. I was never quite that familiar with the Amiga, and since Windows Xp, I barely know what's going on at low level in my computer...

    Anyway, I don't like lumping PCs with consoles, so my favorite console was SNES. It had some really great games for it's time. I still play some of them occasionally.

  • Hello. I'm from Michigan, USA. I've been lurking on the forums for a few weeks. I haven't had a lot of time to play with Construct yet, but I figured it's about time to join the forums anyway.

    I've been an on-and-off hobby programmer since the Commodore 64 days. I haven't really had the time to do much programming since I gave my Amiga up in 2000 for a more modern computer. Man, I still miss it sometimes. I was a big fan of the ARexx scripting language back then. When I saw that Construct allows Python scripting, I thought it would be perfect for me.

    Anyway, I'm currently studying both Python and Construct, and generally liking both. I figure that my first learning projects will probably be some retro games that I played on the Commodore 64 and such. Hopefully I can also add some knowledge to the forums and wiki as I progress.

  • Hello.

    I'm not sure that I understand what your problem is, but I took a look at your cap.

    It appeared to work correctly for me. When I hovered over any of the objects, I got 1-10 in sequence, as I should have, for both families.

    The variables were in that order in object properties, as well, though that is purely aesthetic.

    The order of the variables for each family in the family manager were different, and jumbled, for both. I thought that was odd, but I don't see how it would matter much.

    I'm running v0.99.83, FYI. Perhaps there is a problem between versions.