signupdemo's Forum Posts

  • Hello,

    My Android game will have coins power-ups, which can be purchased several times as per need.

    According to google, one item can be purchase once per user.....

    And to create consumable products, I need to send some "consumed report" so that it makes that item available again for purchase.

    But I dont see any such option in official IAP plugin ? Am I missing anything ?

    Also, how can I display the product price converted in native currency format of the user/player?

    Thanks.

  • are you using admob plugin aswell....

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  • You can create separate global variable for each question,

    As students answers to question on first 2 layouts, it will be saved to global variable,

    And using those variables, create the final 3rd layout with all result.

    For print, use the "snapshot canvas" expression to save the layout as image to device or computer.

  • tamngon

    Click the account Settings, The user Icon at the top right corner.

    Hopefully, you will find your previous signing certificate there....

    Just click convert to make it compatible with your current version, and use it

  • rexrainbow

    Lol, How can I miss that little option there.... Thanks

  • rexrainbow

    Thank you so much ! That solved the issue, Just one thing... I did not understand how you rotated the sprite along the path.

    Could you plz provide a capx.

  • rexrainbow

    Thanks, great plugin, but I couldn't get how you rotated the sprite along the path...

    Could you plz provide a example capx.

    Thanks

  • If the chain parts are to be placed on a predefined path, you can make a variable which can count how many chain parts are placed,

    if all 5 are placed correctly + its overlapping button + its overlapping bulb = Light the bulb

    And if any of those 3 conditions are not true, it wont light up

  • Is there a way I can increase the speed of sprite running on spline ?

  • Colludium think you didnt get the question properly...

    Like mentioned in the original question.... "The default loader is still visible while the custom loader layout is loading"

    If the custom loader has few extra sprites, it takes couple of seconds to load up... And the default one is visible in the meanwhile. Just want to increase the size of the percentage text...

  • A similar question answered by Eren can solve your issue, try the audiostream plugin...

    www*scirra*com/forum/plugin-audiostream_t150385

    (Dots plz instead of stars, as i cant post links yet)

  • Bump.... Im also looking for this solution

  • Go through the manual regarding animations...

    You need to Put those frames into seperate Animation groups, i.e other than "Default"

    Then in event sheet actions, select your player sprite and set that animation group to play on trigger

  • and make sure you include cordova-plugin-ad-admob plugin in xdk if you are using it for export to apk

  • That app id is used when you are manually integrating their sdk into the app.

    For C2, you dont need to setup any admob sdk, just create ad units as per your preference, banner or interstitial...

    and paste those ads unit IDs into admob plugin