SigmundO's Forum Posts

  • I'd probably not recommend a circle, as projectiles should follow a parabola.

    However, I know an easy way to solve your problem.

    Set arrow angle to:

    angle(0,0,arrow.physics.vectorX,arrow.physics.vectorY)

    Let me know with sqiddster if that doesn't work.

    Thanx! This seem to work.

  • Hello. I got an arrow shot out by a physics impulse moving in a nice arc. But the arrow's rotation does not follow the arc. How do I set the continous rotation of the arrow so that it is more "lifelike"?

  • Thanks. I have done that, and as I said, I don't get the error. But my friend does. And he's "just a user". I don't want to ask anyone who visit our site to update their graphic card drivers. So I'm looking for a solution, something I can change in the javascript maybe.

    Sigmund

  • Hi there. We're making a Christmas Calender for HTML5 with 24 tiny games using your Wundermachine, Construct2. But one of my friends get some strange gradient color boxes on the screen when testing my latest, unfinished game. Looks like some kind of debug mode? I have exported the game using the deafault "minify script" and standard PNG recompression command.

    I can't get this error in any of my browsers (Chrome, IE9 and Firefox 13) but my friend gets all the colors in Firefox 16, but not in Chrome or IE9. We're both using fairly new Lenovo ThinkPads with Dell Screens. Windows 7.

    Here is a screengrab of the gradient color boxes thing: gradient-color-boxes

    Here is the original, unfinished game:katapult

    Anybody ever come across anything like this?

  • Hi. I'm not sure if this should be a Bug Report or if it should just be a question in the Forum. But I read Ashleys answer to bjadams post on this issue Touch Event and the iPad where he stated that "Touch events should work correctly with any settings." Well, it dosn't, for me at least, so here's my problem.

    On iPad 4, with Retina Display set to "On" the hitpoint for the Touch Event seem to be placed halfway from the upper left corner of the canvas in relation to the origin of the sprite button. I have tested with both Chrome and Safari on iPad 4, iOS6. This is not the case on a desktop (tested on IE9, Chrome)or on a Samsung GT-P5110 running Android 4 (tested with default browser). So the trouble is with the Retina Display in Safari on iPad4 on iOS6 (at least). It seems to me that I'm better off with the turning the Retina Display off, but I know nothing about any other consequences of doing it. This is a small case test after all, and turning the Retina Display off might affect the graphics on some other level?

    I made to different testprojects: RetinaDisplayOn.capx and RetinaDisplayOff.capx.

    Here is the exported html for each: RetinaDisplayOn/index.html and RetinaDisplayOff/index.html

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Thanks. It helps a lot!

  • I'm working on a physics game with balls being thrown at objects. When I throw a ball I want to disable the Touch/Mouse input until the result of the throw (hit or miss). If it's a miss the user get a new chance by creating a new ball(like an angry bird ...) I read an answer from Ashley on another subject, but he suggested to put all input events into a group and disable or enable the group. Thats great! And it seem to work. But the input events seem to be "recorded" somehow. If I click on the ball during a throw the new ball is given an impulse after it is created. Does anybody know the way out of this? <img src="smileys/smiley23.gif" border="0" align="middle" />

  • Funny. Did you try to download the manual? It dosn't work for me ... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi there. How soon is "soon"? As in download Manual coming soon? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks a bunch!

  • Hi. I have a physics object (A) set in motion by a Physics Impulse at an angle. I want to get the velocity of the object when it collides with another Physics object (B) and use the value to decide whether B should be destroyed or just bounce off A. How do I get the velocity? <img src="smileys/smiley23.gif" border="0" align="middle" />

  • Sorted it out. It appears that I have release 84 and I have to upgrade to get the menu that shows 'Add'. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm running Construct2 (last update) on my Windows7 64Bit laptop and working on the great Jungle Platformer tutorial. In section 7 there's a reference to the Special Condition 'Else':

    "... right-click the margin of the 'Is falling' event (the space just to the left of the PlayerBox icon) and select Add -> Else. 'Else' is a special condition that runs if the previous event did not run."

    My problem is that I can't find 'Else'. I can't even find the sole 'Add' command. Whicever other command I try ('add another condition', 'add subevent') there's no 'Else' in the System tray. What has happened? Am I missing a plugin or something?

    Love to hear from you! <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you. I have browsed through the manual but read only the "Image and Animations Editor" chapter. But I can see the sense in knowing the vocabulary! What I thought was possible was to import a spritesheet with a characters animations and then make different animations from different frames in the spritesheet. Seems to me I have to make different spritesheets for different animations?